Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-21 | SL-18105 Clean up class1/deferred/materialF.glsl (merge cleanup), make ↵ | Dave Parks | |
override messaging LLSD where it ought to be and JSON where it ought to be. | |||
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵ | Dave Parks | |
Restore SSAO to release version. | |||
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵ | Dave Parks | |
precision of reflection probes). Faster radiance and irradiance map generation. | |||
2022-09-13 | SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity ↵ | Dave Parks | |
between deferred and alpha passes for sunlight and IBL. | |||
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy | |
2022-06-06 | SL-17532 Potential fix for some rigged mesh draw order issues. | Dave Parks | |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵ | Dave Parks | |
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2021-11-12 | SL-14895, restore previous post-deferred alpha behavior | Dave Houlton | |
2021-01-07 | SL-14035 revert incorrect removal of glare | Ptolemy | |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy | |
2020-06-18 | SL-13163 revert 2 more instances of 'new EEP' specular calculation | Dave Houlton | |
2020-04-07 | SL-10449 Fix ALM on OSX | Ptolemy | |
2020-03-24 | Merge cleanup | Runitai Linden | |
2020-03-24 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/DRTVWR-440 | |||
2020-03-20 | WIP - Make EEP match production. | Runitai Linden | |
2020-03-18 | SL-12865, add bias to alpha mask values to avoid 8-bit acne | Dave Houlton | |
2020-03-17 | SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler | Dave Houlton | |
2020-03-13 | SL-12784 disambiguate vertex_color.a of 0 | Dave Houlton | |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #33) | Dave Parks | |
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off. | |||
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2020-03-12 | SL-12784 restore vertex color alpha contribution | Dave Houlton | |
2020-03-10 | SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | Ptolemy | |
2020-03-10 | SL-12592, avoid light modulation of fullbright and preserve diffuse alpha ↵ | Dave Houlton | |
component | |||
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and ↵ | Runitai Linden | |
transparent objects from last commit. | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden | |
2020-03-04 | Fix line endings? | Runitai Linden | |
2020-03-04 | Merge fix | Runitai Linden | |
2020-03-04 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵ | Runitai Linden | |
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl | |||
2020-03-04 | Roll back SL-12006 commits to materialF.glsl (Dec23) | Dave Houlton | |
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton | |
This reverts commits 9d9b890 and 5f846e4. | |||
2020-02-28 | SL-12638, further tweaking of normal-map lighting, add some de-saturation | Dave Houlton | |
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton | |
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color. | |||
2020-02-07 | SL-12682, remove negative light & clean up materialF.glsl | Dave Houlton | |
2020-02-07 | SL-12592, fix transparency for full-brights | Dave Houlton | |
2020-01-29 | SL-11406: Fix specularity being blown out due to previous fix | Ptolemy | |
2020-01-10 | SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim. | Ptolemy | |
2019-12-24 | Cleanup indentation and commented out debug color stage vectors | Michael Pohoreski (Ptolemy Linden) | |
2019-12-24 | De-tabify | Michael Pohoreski (Ptolemy Linden) | |
2019-12-23 | Fix SL-12006: Fullbright with specular map, Alpha Mode Emissive, and wrong ↵ | Michael Pohoreski (Ptolemy Linden) | |
Diffuse for Alpha Mode Blend | |||
2019-12-23 | SL-12006 pre-checkin | Michael Pohoreski (Ptolemy Linden) | |
2019-12-18 | Future-proof Full Bright | Michael Pohoreski (Ptolemy Linden) | |
2019-12-17 | SL-12472 to address SL-11406 | Michael Pohoreski (Ptolemy Linden) | |
2019-12-10 | SL-11406: Skip avatars being effected. | Michael Pohoreski (Ptolemy Linden) | |
2019-11-23 | Cleanup comments | Michael Pohoreski (Ptolemy Linden) | |
2019-11-21 | SL-11406 Fix fullbright to better match non-EEP. Minor optimization cleanup. | Michael Pohoreski (Ptolemy Linden) | |
2019-10-29 | SL-10449 FIX [EEP] Fixed a (Mac-only) shader regression in changeset 41246 | Dave Houlton | |