Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-07-18 | MAINT-628 Fix for seams in high res snapshots when lighting and shadows is ↵ | Dave Parks | |
enabled. | |||
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵ | Dave Parks | |
to reload shaders when toggling FSAA on and off) |