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path: root/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
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2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-24Improve FXAA quality and performance when GL version is greater then 4Rye Cogtail
Adds gather4 support under GLSL 4.0+
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ruslantproductengine
viewer FIXED
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-05-13Merged with https://bitbucket.org/lindenlab/viewer-betaGeenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-02-22Fix for deferred rendering no longer working when the viewer is compiled ↵Geenz
against the OS X 10.7 SDK and up.
2012-07-18MAINT-628 Fix for seams in high res snapshots when lighting and shadows is ↵Dave Parks
enabled.
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)