Age | Commit message (Collapse) | Author |
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Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
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Adds gather4 support under GLSL 4.0+
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LF, and trim trailing whitespaces as needed
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Incidental decruft. Do I get a prize for 1000th jira?
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viewer
FIXED
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against the OS X 10.7 SDK and up.
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enabled.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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to reload shaders when toggling FSAA on and off)
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