Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-02-01 | #677 WIP -- add mirror clipping to more shaders | RunitaiLinden | |
2023-12-12 | Fix for semi-transparent HUDs rendering opaque | Henri Beauchamp | |
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | |||
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵ | RunitaiLinden | |
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc. | |||
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵ | RunitaiLinden | |
fullbright alpha. Incidental decruft. | |||
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵ | RunitaiLinden | |
remove exposure correction from legacy fullbright balance PBR materials against legacy. | |||
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵ | RunitaiLinden | |
brightness to allow ACES Hill all the time. | |||
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
2023-03-02 | SL-19281 Post review cleanup. | Dave Parks | |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2022-12-05 | SL-18692 Fix for fullbright alpha not clipping against water plane (also ↵ | Dave Parks | |
fixes ultraspace particles). | |||
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵ | Dave Parks | |
precision of reflection probes). Faster radiance and irradiance map generation. | |||
2020-03-20 | WIP - Make EEP match production. | Runitai Linden | |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton | |
This reverts commits 9d9b890 and 5f846e4. | |||
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton | |
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color. | |||
2019-06-28 | SL-11381 | Graham Linden | |
Make fullbright alpha test use correct handling when mask cutoff == 0. | |||
2019-05-31 | SL-11051 | Graham Linden | |
Make shadow alpha mask shader ignore vert alpha (if it mattered, it'd be blended anyway). Modify deferred fullbrightF to use same handling of alpha masking as shadows for consistency (esp when mask cutoff == 0). | |||
2019-05-09 | SL-11149 | Graham Linden | |
Fix fullbright colorspace handling and atmo transport. | |||
2019-04-24 | SL-11027 | Graham Linden | |
Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1. | |||
2019-04-19 | SL-10967 | Graham Linden | |
All paths now use the same atmospheric transport calcs. | |||
2019-04-10 | Fullbright + elimination of all references to calcFragAtmospherics. | Geenz | |
--HG-- branch : OPEN-340 | |||
2019-03-19 | SL-10764 | Graham Linden | |
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance. | |||
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden | |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-03-09 | De-duplicate water fog code and modify programs to include the shared object ↵ | Graham Linden graham@lindenlab.com | |
as necessary. | |||
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ | ruslantproductengine | |
viewer FIXED | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵ | Graham Madarasz (Graham Linden) | |
10.6.8 nV driver issues | |||
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵ | Graham Linden | |
conversion in one place | |||
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵ | Graham Linden | |
deferred (opaque objects) | |||
2013-07-23 | NORSPEC-293 hazy glowing fullbright begone | Graham Linden | |
2013-07-22 | NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver | Graham Linden | |
2013-07-22 | NORSPEC-320 fix fullbright alpha breakage when not underwater | Graham Linden | |
2013-07-21 | NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking | Graham Linden | |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden | |
2013-07-21 | NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵ | Graham Linden | |
issues, alpha-blend objects still missing haze underwater | |||
2013-07-16 | NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with ↵ | Graham Linden | |
fullbright+glow+texcolor | |||
2013-07-03 | NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵ | Graham Linden | |
texture gamma corrections to spot inputs | |||
2013-07-02 | NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparity | Graham Linden | |
2013-06-03 | NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. | Dave Parks | |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham |