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path: root/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
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2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ruslantproductengine
viewer FIXED
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2011-12-08SH-2680 Bring back blurred edges on objects closer than the near focal plane.Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵Dave Parks
render targets not getting allocated when needed.
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks