Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-02-06 | SH-2729 Fix for horizontal line of glitching graphics when DoF enabled | Dave Parks | |
2011-12-08 | SH-2680 Bring back blurred edges on objects closer than the near focal plane. | Dave Parks | |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks | |
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵ | Dave Parks | |
render targets not getting allocated when needed. | |||
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks | |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks | |