| Age | Commit message (Collapse) | Author | 
|---|
|  | format. | 
|  | using DEFINE_GL_FRAGCOLOR for consistency. | 
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|  | transform so we can store the environment intensity in the blue channel. | 
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|  | remove banding and not break all shiny objects. | 
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|  | errors, and shiny environment map errors due to lack of negative Z) | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
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|  | outputs -- no more deprecation warnings on nvidia | 
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|  | texture rendering based on available hardware. | 
|  | (wow, super fast so far) | 
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|  | See https://wiki.lindenlab.com/wiki/License_Substitution for details. | 
|  | back-out the back-out for this branch.  yay. | 
|  | Backing out this merge that I pushed (prematurely) to the wrong place. | 
|  |  | 
|  | not appear shiny with deferred rendering | 
|  | with deferred rendering | 
|  | Self reviewed. | 
|  | (maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833 | 
|  | QAR-389 |