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format.
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using DEFINE_GL_FRAGCOLOR for consistency.
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transform so we can store the environment intensity in the blue channel.
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remove banding and not break all shiny objects.
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errors, and shiny environment map errors due to lack of negative Z)
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for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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outputs -- no more deprecation warnings on nvidia
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texture rendering based on available hardware.
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(wow, super fast so far)
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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back-out the back-out for this branch.  yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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not appear shiny with deferred rendering
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with deferred rendering
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Self reviewed.
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(maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
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QAR-389
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