Age | Commit message (Collapse) | Author |
|
|
|
format.
|
|
using DEFINE_GL_FRAGCOLOR for consistency.
|
|
|
|
rendering
|
|
|
|
transform so we can store the environment intensity in the blue channel.
|
|
|
|
|
|
errors, and shiny environment map errors due to lack of negative Z)
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
|
|
|
outputs -- no more deprecation warnings on nvidia
|
|
|
|
|
|
glAlphaFunc when shaders are available).
Reviewed by Leslie
|