Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy | |
2024-04-19 | #1139 Fix for world going black/white in some scenes (NaNs) (#1273) | RunitaiLinden | |
* #1139 Fix for world going black/white in some scenes (NaNs) NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding. * #1139 Cleanup remove now unused encodeNormF.glsl * #1139 Remove final reference to encodeNormF * #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity * Mac build fix | |||
2024-02-05 | #677 Add clipping to trees and alpha masked blinn-phong | RunitaiLinden | |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy | |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-09 | Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places ↵ | Graham Linden graham@lindenlab.com | |
using DEFINE_GL_FRAGCOLOR for consistency. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵ | Geenz | |
transform so we can store the environment intensity in the blue channel. | |||
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-06-13 | Merge | Geenz | |
2012-05-10 | Encode viewspace Z normal to preserve negative Z (fixes all light shifting ↵ | Jonathan Goodman | |
errors, and shiny environment map errors due to lack of negative Z) | |||
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-10-21 | SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData | Dave Parks | |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-08-21 | merge | Dave Parks | |
2011-08-19 | correct coding policy problems | Oz Linden | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie |