Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-12-08 | SH-2680 Bring back blurred edges on objects closer than the near focal plane. | Dave Parks | |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks | |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks | |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks | |