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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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using shaders.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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texture rendering based on available hardware.
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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Self reviewed.
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(maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
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