| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-30 | Eliminate helper GLSL modules depending on further GLSL modules to give ↵ | Graham Linden | |
| Intel HD x000 compiler a fighting chance. More WIP for edge-specific water shader for 9996. | |||
| 2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
| De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
