Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2019-01-30 | Eliminate helper GLSL modules depending on further GLSL modules to give ↵ | Graham Linden | |
Intel HD x000 compiler a fighting chance. More WIP for edge-specific water shader for 9996. | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl |