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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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alphaF.glsl
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Author
2019-02-06
SL-10461
Graham Linden
2019-02-04
SL-10461
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-08
Fix broken distortion map rendering (was culling everything).
Graham Linden
2019-01-04
Convert to using shared shadow sampling function (reduce duplicated code bloc...
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-12-03
SL-10055
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-11-01
Back out unintended shader changes from SL-10000 fix.
Graham Linden
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
Fix decl mismatch in alpha shader and mark deferred shaders needing new linka...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-10-10
Quite down log spam from loading shaders.
Dave Parks
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-08-15
NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy...
Graham Linden
2013-08-12
NORSPEC-342 tweak shader to work on mac og glsl
Graham Linden
2013-08-12
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...
Graham Linden
2013-08-05
NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...
Graham Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
Make use of vertex_color selectable per shader with alphaF/alphaV again
Graham Linden
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
MATBUG-306 regression fix, vert color applied in wrong colorspace
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-24
NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
Graham Linden
2013-07-23
NORSPEC-285 NORSPEC-298 alpha vs diff color differences
Graham Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-03
NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.
Dave Parks
2013-07-02
NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.
Dave Parks
2013-07-01
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl...
Dave Parks
2013-07-01
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-06-28
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...
Dave Parks
2013-06-25
MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting falloff...
Dave Parks
2013-06-13
NORSPEC-261 No more magic numbers, parity between forward and deferred render...
Dave Parks
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