| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-09-08 | Optimisations and experimental HDR display support on mac | mobserveur | |
| This commit completes the previous ones for performance optimisations, and adds HDR display support on mac | |||
| 2025-08-30 | Performance Optimisations, Bloom effect, Visuals Panel | mobserveur | |
| This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel. | |||
| 2024-08-29 | Integrate SMAA and rework post process chain for better visual quality | Rye Mutt | |
| Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects | |||
