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path: root/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
AgeCommit message (Collapse)Author
2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2016-11-11MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵Brad Payne (Vir Linden)
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
2016-05-21merged jelly-doll viewer-release into bentoBrad Payne (Vir Linden)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-07SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ↵Brad Payne (Vir Linden)
shaders
2015-09-14mergeBrad Payne (Vir Linden)
2015-09-14SL-133 WIP, SL-134 WIP - more extra joint handlingBrad Payne (Vir Linden)
2015-08-26SL-205 WIP - support for 152-joint rigged meshes with both hardware and ↵Brad Payne (Vir Linden)
software skinning.
2014-10-14STORM-2080: correct fitted mesh rendering on some ATI cardsOz Linden
2014-01-29FITMESH-6: correct bounds checkingOz Linden
2014-01-23FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware ↵Dave Parks
skinning enabled and ALM disabled.
2013-11-21merge changes for 3.6.11-releaseOz Linden
2013-11-11Merge 3.6.11 for RC-abilityGraham Linden
2013-10-25Fix release merge issues (included upstream changes not yet in release from ↵Graham Linden
bear)
2013-10-10Quite down log spam from loading shaders.Dave Parks
Up bone cap to 64 for rigged meshes.
2013-09-16MAINT-3107 speculative changes to try to ameliorate rigged crasher on Intel ↵Graham Linden
HD with crappy default driver
2013-06-24MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not ↵Graham Madarasz (Graham)
slow down on ATI on Mac
2013-05-09Merge downstream code / viewer-betasimon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-02-14Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-02-14MAINT-2368 Pull in Firestorm fix for textures unloading behind you.Dave Parks
2013-02-13MAINT-2355 Fix for corrupt rigged attachments on Intel HD GraphicsDave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-19mergeDave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-02-08Reduce number of potential joints in a rigged mesh to 32 for backwards ↵Dave Parks
compatibility with ATI X1950
2010-08-26Add missing files from viewer-experimentalDave Parks