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path: root/indra/newview/app_settings/mid_graphics.xml
AgeCommit message (Collapse)Author
2021-11-30SL-16369 Remove Hardware Skinning settingMnikolenko Productengine
2020-01-29SL-12594, remove settings-file references to VertexShaderEnableDave Houlton
2019-06-25Put bloom rendering back as it was.Graham Linden
2019-06-10SL-11370Graham Linden
Modify culling logic to exclude objects correctly in < Mid graphics.
2016-04-28adjust avatar complexity defaults to be more generous and more consistentOz Linden
2016-03-07merge DRTVWR-398 build cleanup fixesOz Linden
2016-03-04MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, ↵Oz Linden
but also disable if RenderAvatarMaxComplexity is unlimited (zero)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-06MAINT-5673: increase RenderAutoMuteSurfaceAreaLimit to 10 MillionOz Linden
2015-09-25MAINT-5673: set correct default for RenderAutoMuteSurfaceAreaLimitOz Linden
2015-02-20Clean up impostors and visual mutingOz Linden
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting
2015-01-29add default values (some sensitive to graphics setting) for avatar rendering ↵Oz Linden
limits
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep
2011-04-04Automated merge up from viewer-development into mesh-developmentLoren Shih
2010-12-04merge up to viewer-developmentOz Linden
2010-12-02SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵Dave Parks
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
2010-10-12ECC-10 FIXED Antialiasing is brokenLoren Shih
Updated some legacy files to correspond to default settings.
2010-08-26Miscellaneous fixes for how we're doing graphics settings for the avatar ↵Loren Shih
physics. Fixed a cast issue that was causing a linux compile error.
2010-08-26Added graphics preference setting for physics.Loren Shih
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect ↵Dave Parks
requirements.
2010-03-19Line ending fix.Dave Parks
2010-03-19Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xmlDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620