Age | Commit message (Collapse) | Author |
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For when not using SDL2 for macOS too.
It took me a while to find where to rename these (which might be
easier to find if I was on an Xcode project maybe? Not sure).
I couldn't open the nib file using Xcode (opening the xib would
even require me to have its format updated first).
So what I did was,
`plutil -convert xml1 -o SecondLife.xib SecondLife.nib`
(The output could be some other name, to be honest.)
Rename all "Second Life" to "Megapahit" in the generated xib,
and then convert it back to binary.
`plutil -convert binary1 -o SecondLife.nib SecondLife.xib`
I just had to output the generated ASCII one to an existing file,
so I just reverted it, no need to track any changes there.
`git restore SecondLife.xib`
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removing the window.
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method (which is now deprecated with seemingly no Cocoa replacement).
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in general).
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actually use the File menu, so we'll remove it for the time being.
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characters.
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- Updated to .xib format. To produce a new nib (which is required after changing the xib file), use "ibtool SecondLife.xib --compile SecondLife.nib" within the newview directory.
- xib file now defines the viewer's window. VIews are still being pragmatically added to the main window. This may change in the future.
- LLAppViewer's main loop has been slightly refactored to be executed on a timer for OS X. This probably needs a bit more work.
- Event handling still needs more work to work within a timer based event loop. It works fairly sporadically at the moment, as if events are being dropped between timer executions, at least for the mouse.
- Carbon has been purged from the viewer's startup, and from LLWindow entirely. There's likely still a few odds and ends fragmented throughout the viewer and its dependencies. Need to track these down.
- LLAppViewerMacOSX now uses NSApplicationMain, and also implements the NSApplicationDelegate protocol in LLAppDelegate.
- Fullscreen support has been implemented for OS X 10.7+
This is still a work in progress, however at this stage everything needed for a functional viewer is (mostly) complete. From here, it's mostly just bug hunting and fixing.
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