Age | Commit message (Collapse) | Author |
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ok. Points to new LLCEFLib
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to plumb in Key Up events
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string, navigation commands
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in same page
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logic to copy files to right place
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for new CEF code
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QuickTime media plugin
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the API
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Updating SDL to 290561, c-ares to 290399, Boost to 290566, colladadom
to 290576, curl to 290567, fontconfig to 290569, freetype to 290557,
google-mock to 290574, libpng to 290558, libxml2 to 290562, llqtwebkit
to 290578, openssl to 290560, PCRE to 290406, zlib to 290556. Document
compiling and linking in new 00-COMPILE-LINK-RUN.txt in indra/cmake. It
is the README for the building process based on things learned during
this library project. Switch building process back to style used for
new llqtwebkit2 repo. This builds shared libraries for Qt4 products
on all platforms using current build machines and TC task templates.
All platforms are building. All have comparable FPS rates. Builds are
getting quieter. Forward, comrades!
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colladadom to 290229, curl to 290186, fontconfig to 290258, freetype to 290255,
google-mock/gmock/gtest to 290199, libpng to 290081, libxml2 to 290157,
llqtwebkit to 290262/250147 (to be fixed shortly), openssl to 290083,
pcre to 290150, zlib to 290080. The freetype2 headers are now normalized
to what they would normally be on a unix-type system. Libxml2 and
pcre are available on all platforms. Libraries generally move in the
direction of static archives rather than shared libraries (e.g. openssl).
The llqtwebkit side is a step back from the more ambitious goal. What
will be used (290262) will be a simple rebuild of the existing 4.7.1
library with updated package dependencies. The bigger work will be in
the future.
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result in duplicate entries
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Part of the switchover to dynamic Qt4. This mostly completes the
Mac side. Webkit is functional on Mac, plugins work. The two
test programs, llfbconnectest and llplugintest, need a little
more work to run without manual fixup ('.' on PATH and maybe a
symlink to libz.1.dylib and they run and function on Mac). Also
need to address libz.dylib vs libz.a. Currently resolving against
dylib which is not what I want.
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Two problems found in DLL involving threads. First, DllMain
was reinitializing a critical section for all entry reasons
(process attach, detach and thread attach, detach). Should
only be done on process attach. Second, static container
object was being modified and accessed without serialization.
Added some double-check locking to the initialization path
to reduce the total number of serialization calls made while
making the code thread safe.
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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throwing unhandlable exceptions in coroutines in RelWithDebInfo builds
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which is tossing our errant exception
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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- Updated to .xib format. To produce a new nib (which is required after changing the xib file), use "ibtool SecondLife.xib --compile SecondLife.nib" within the newview directory.
- xib file now defines the viewer's window. VIews are still being pragmatically added to the main window. This may change in the future.
- LLAppViewer's main loop has been slightly refactored to be executed on a timer for OS X. This probably needs a bit more work.
- Event handling still needs more work to work within a timer based event loop. It works fairly sporadically at the moment, as if events are being dropped between timer executions, at least for the mouse.
- Carbon has been purged from the viewer's startup, and from LLWindow entirely. There's likely still a few odds and ends fragmented throughout the viewer and its dependencies. Need to track these down.
- LLAppViewerMacOSX now uses NSApplicationMain, and also implements the NSApplicationDelegate protocol in LLAppDelegate.
- Fullscreen support has been implemented for OS X 10.7+
This is still a work in progress, however at this stage everything needed for a functional viewer is (mostly) complete. From here, it's mostly just bug hunting and fixing.
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fixed crash on exit by making LLInstanceTracker iterators use atomic iterator
nesting count for thread safety
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