Age | Commit message (Collapse) | Author |
|
Affects accent keys for diacritical marks
|
|
|
|
|
|
# Conflicts:
# indra/newview/llmodelpreview.h
|
|
|
|
Better touch screen handling
|
|
For virtual machines and touch screens
Also raw input is not subjected to mouse speed
|
|
# Conflicts:
# doc/contributions.txt
# indra/newview/llviewercontrol.cpp
|
|
|
|
|
|
|
|
|
|
# Conflicts:
# indra/llprimitive/llmodel.cpp
# indra/llprimitive/llmodel.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewer.h
|
|
|
|
# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
|
|
|
|
- Do not try initializing shaders if requirements are not met or if window does not exist
- Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close()
- mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
|
|
# Conflicts:
# indra/llcommon/llsdutil.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolwater.cpp
|
|
# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llfloatersearch.cpp
# indra/newview/llgroupactions.cpp
# indra/newview/llvovolume.cpp
|
|
|
|
|
|
|
|
|
|
|
|
# Conflicts:
# autobuild.xml
# doc/contributions.txt
# indra/cmake/GLOD.cmake
# indra/llcommon/tests/llprocess_test.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/llfloatermodelpreview.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
# indra/newview/viewer_manifest.py
|
|
# Conflicts:
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/newview/llviewerregion.cpp
|
|
|
|
# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
# indra/newview/app_settings/key_bindings.xml
# indra/newview/llfloatereditextdaycycle.cpp
|
|
querying for available video memory.
|
|
in a directory with a non-ASCII name
|
|
from app and back
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
getClientRectInScreenSpace
|
|
|
|
|
|
Reverting a merge is sticky: it tells git you never want to see that branch
again. Merging the DRTVWR-546 branch, which contained the revert, into the
glthread branch undid much of the development work on that branch. To restore
it we must revert the revert.
This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba.
|
|
|
|
It can happen that we try to post() work for LLWindowWin32's window thread
after the thread's WorkQueue has been closed.
Also, instead of giving the "General" ThreadPool static lifespan, put it on
the heap, anchored with a static unique_ptr.
|
|
It's sometimes important to finish other initialization before launching the
threads in the ThreadPool, so make that an explicit step. In particular, we
were launching the LLImageGL texture thread before initializing the GL
context, resulting in all gray textures.
|
|
|
|
Add LLWindowWin32Thread::Post(), like post() except it uses PostMessage() to
send the work item to the window thread. Support this in mainWindowProc().
Move LLWindowWin32::recreateWindow()'s destroy_window_handler() call onto the
window thread. Delaying destruction of the old HWND ensures that we can use
PostMessage() and GetMessage() with that HWND to pass the lambda work item.
Moreover, it's likely to be less buggy to call DestroyWindow() on the same
thread that created the window.
Make recreateWindow()'s window thread lambda bind the window class parameters
by value, rather than binding 'this' and back-referencing LLWindowWin32
members.
Make recreateWindow() construct the window thread lambda and then decide
whether to pass it to the window thread using post() or Post(), depending on
whether we have a current HWND -- therefore whether the window thread is
blocked on GetMessage(). That means we can eliminate the kickWindowThread()
call.
Make destroy_window_handler() accept HWND by value rather than by non-const
reference. Since it doesn't attempt to modify the caller's value, this is a
better match for the function's semantics anyway -- but importantly, it lets
us pass a const HWND.
|
|
wglCreateContextAttribs call
|
|
|
|
|