Age | Commit message (Collapse) | Author |
|
|
|
in world view, a double click teleport to clicked point happens under certain
circumstances
|
|
|
|
increase limit.
Limit should be however much vram is installed, but underneath the hood, fudge
how much memory is used for textures to avoid swapping.
Also, catch exceptions when attempting to build a GL context on windows and
display an error dialog instead of crashing.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SLURL handling
|
|
|
|
|
|
mouse mapping issues
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
goes blank if location is selected and a menu item is seleted
|
|
|
|
|
|
simulating a right click where we shouldn't.
|
|
types in llwindow.h.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and inadvertently being handled while marked text is selected.
|
|
|
|
|
|
|
|
|
|
|
|
in the application delegate. Also consider the delete and backspace characters to be special cases.
|
|
|
|
input window from there.
|
|
pre-editor. Also handle backspace as a special case when determining if the input window needs to be displayed.
|
|
|
|
removing the window.
|
|
can't submit marked text directly to the viewer.
|
|
|