Age | Commit message (Collapse) | Author |
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testing mode.
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mouse clicks.
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against sculpt based crashers.
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fixed not unmaximizing properly on Windows
put in error logging on Mac
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made Set Window Size correctly set interior window rect, preserving measured dimensions
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Save *window* width and height, not client area
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Symptoms: Viewer window shrank by a few pixels on each startup.
Reason: We used client rect (which did not include the window border) to create the viewer window.
Solution: Convert client rect into window rect, i.e. expand it by the border size.
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using realtive coordinates
fixed build
moved conversion funcs to llwindow.cpp as they work on all platforms
refactored translateintorect to take overlap as parameter
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using realtive coordinates
changed over to new convert() method
added LLCoordFloater
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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reaching MAX_MESSAGE_PER_UPDATE.
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UI item
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moved min size logic into LLWindow
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minimum required values
and
EXP-1528 Launching viewer with a settings.xml file with windowwidth and windowheight set below minimum values, launches to those values not minimum window size
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Reviewed by Callum.
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basic shaders disabled.
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LLViewerWindow::LLViewerWindow
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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modify viewer to run under said context without generating errors.
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start with a non-compatibility-profile OpenGL context.
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reinstalled SL, Clear Caches -- Nothing Works
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