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path: root/indra/llwindow/llwindowsdl.cpp
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2025-05-29Fix GL init on Linux/SDL on various combinations of GPU driverRye Cogtail
2025-05-29Clean up more dead X11 code from SDL impl and modernize mouse capture with ↵Rye Cogtail
SDL_CaptureMouse
2025-05-28Clean up old linux workaroundsRye Cogtail
2025-05-28Clean up SDL window creation and fix various bugsRye Cogtail
Add support for Core and Debug GL context creation Fix window position support Fix vsync handling Add minimum GL context support
2025-05-28Fix shutdown crash from failing to clean up SDL window properlyRye Cogtail
2025-05-28Clean up SDL window event handling and implement missing functionalityRye Cogtail
Horizontal Scrollwheels Proper extra mouse button handling SDL native double click handling
2025-05-28Implement various missing functions and callbacks in SDL window backendRye Cogtail
2025-05-28Update SDL clipboard, icon flash, and url opening handlers to use native SDL ↵Rye Cogtail
functions
2025-05-28Fix name of vsync param in LLWindowSDL (#2502)Ansariel Hiller
2025-05-28Post merge cleanup of Linux codeNicky
2025-05-13Not rely on (LL_)USESYSTEMLIBS macro & CMake settingErik Kundiman
but the fact that we keep on using as many system libraries as we can (and only resort to other sources in certain cases), hasn't changed, of course. Also stop having to set USE_AUTOBUILD_3P to OFF. Lines are reindented, and when a system library can be found for a dependency, then that should be the way. If later we find out that using some other way is better, than stick to that. So, one option at a time, whichever is best for the situation. GLEXT hasn't been used, and in order to be not having to hack its .cmake file, we bypass it and refer to GLH (which is still used) right away in LLWindow. CMake commands that need to be bypassed, if it's a one-liner then it's just commented out, but if it's multiple lines, then scope them with if (FALSE) to minimise difference.
2024-07-29Remove LLWindowSDL::getAvailableVRAMMegabytes()Erik Kundiman
See commit ea268fcd48550f98baceef0294fd977ff12d2b35.
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵Erik Kundiman
2024.06-atlasaurus
2024-07-15Merge branch 'main' into maint-bErik Kundiman
2024-07-14Performance and tuningmobserveur
Performance and tuning floater updated including fixes
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-06buffer optimisation llwindowsdl.cpp fixmobserveur
This commit fixes a gSavedSettings variable call
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-06missing header fix in llwindowsdl.cppmobserveur
there was missing include in llwindowsdl.cpp
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-05Tuning floater and buffer mapping improvementsmobserveur
This commit adds the tuning floater accessible via the fps button, and improvements to the buffer mapping optimisation modes.
2024-07-01Fix core profile set not taking effect on SDL2Erik Kundiman
From https://wiki.libsdl.org/SDL2/MigrationGuide "So now that your window is back on the screen, let's talk strategy. SDL2 still has SDL_Surface, but what you want, if possible, is the new SDL_Texture. Surfaces are always in system RAM now, and are always operated on by the CPU, so we want to get away from there. SDL2 has a new rendering API. It's meant for use by simple 2D games, but most notably, it's meant to get all that software rendering into video RAM and onto the GPU. And even if you just want to use it to get your software renderer's work to the screen, it brings some very nice benefits: if possible, it will use OpenGL or Direct3D behind the scenes, which means you'll get faster blits, a working Steam Overlay, and scaling for free."
2024-06-20Merge remote-tracking branch 'secondlife/release/maint-b' into maint-bErik Kundiman
2024-06-18SDL 2 Window completions and HiDPI supportmobserveur
This commit completes the SDL 2 support and adds HiDPI support for Mac.
2024-06-14Revert "Replace LL_X11 and LL_FLTK to LL_LINUX"AiraYumi
2024-06-12Replace LL_X11 and LL_FLTK to LL_LINUXAiraYumi
2024-06-06Change LL_FREEBSD to already existing __FreeBSD__Erik Kundiman
So we don't need to have a custom environment -DLL_FREEBSD=1 setting.
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
2024-05-18Colour bits test not done on Linux eitherErik Kundiman
Cause last time I checked, it didn't pass on Fedora.
2024-05-17More misleading indentation fixesErik Kundiman
2024-05-17Parts that were left out during 7.1.7 mergeErik Kundiman
Including a very important one which is so assets are fetched!
2024-05-16Merge tag '7.1.7-release'Erik Kundiman
source for viewer 7.1.7.8974243247
2024-05-16Correcting the display position of the input dialog (#1480)AiraYumi
2024-05-15Merge branch 'main' into marchcat/x-b-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/ConfigurePkgConfig.cmake # indra/cmake/ICU4C.cmake # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h # indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h # indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp # indra/newview/llappviewerlinux_api.h # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llappviewerlinux_api_dbus.h # indra/newview/llfloateremojipicker.cpp # indra/newview/lloutfitslist.cpp
2024-05-02Convert the detected VRAM on NVIDIA & ATI to MBsErik Kundiman
2024-05-02Correct the GL function used for detecting VRAMErik Kundiman
2024-05-01Attempt to detect NVIDIA & ATI VRAMErik Kundiman
Done in a simple way, without checking the GLX extension string.
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-04-05Linux viewer (ReleaseOS) resurrection (#1099)Nicky Dasmijn
Co-authored-by: AiraYumi <aira.youme@airanyumi.net>
2024-02-22IME composition is now replaced by the resultErik Kundiman
instead of being printed alongside. For now, it always gets reset from the start after pressing Return, which is to be fixed next.
2024-02-18Replace BOOL with bool in llwindow and dependent classesAnsariel
2024-01-30First attempt to fix unicode inputErik Kundiman
It should work well enough with most, but on Japanese (I assume all CJK), for now the composition part is still left printed out along with the result (as opposed to just replaced by the result). It's to be fixed next.
2024-01-15Re-enable GL colour bits check but only on LinuxErik Kundiman
It seems the queries don't work on BSDs, but works okay on Linuxes.
2024-01-15Revive external web browser spawning on macOSErik Kundiman
2024-01-10Ignore colour bit resultsErik Kundiman
It turns out glGetIntegerv on GL colour bits hasn't given any value, so the values used afterwards have been random since the variables aren't initialised. The numbers haven't been 8, 8, 8 since core profile or VRAM detection or something else.
2024-01-06Move assignments with vram_megabytes inside scopesErik Kundiman
There will be a case not having vram_megabytes declared.
2024-01-06VRAM detection implementation using GLX MesaErik Kundiman
/var/log/Xorg.0.log doesn't seem to contain such information any more. My Debian 12 doesn't even have that file any more, I wonder why.
2024-01-06Revive VRAM detection on macOSErik Kundiman
Copied code from llopenglview-objc.mm. It would normally fail SDL2, but somehow adding a logging fixed it O.o This is so texture compression is not enabled by default.
2023-12-21Force the GL profile to be the core oneErik Kundiman
on all platforms, not only on Darwin.