summaryrefslogtreecommitdiff
path: root/indra/llwindow/llwindowsdl.cpp
AgeCommit message (Collapse)Author
2024-11-12Merge remote-tracking branch 'secondlife/release/maint-c' into maint-cErik Kundiman
2024-11-04Fix core profile set not taking effect on SDL2Erik Kundiman
From https://wiki.libsdl.org/SDL2/MigrationGuide "So now that your window is back on the screen, let's talk strategy. SDL2 still has SDL_Surface, but what you want, if possible, is the new SDL_Texture. Surfaces are always in system RAM now, and are always operated on by the CPU, so we want to get away from there. SDL2 has a new rendering API. It's meant for use by simple 2D games, but most notably, it's meant to get all that software rendering into video RAM and onto the GPU. And even if you just want to use it to get your software renderer's work to the screen, it brings some very nice benefits: if possible, it will use OpenGL or Direct3D behind the scenes, which means you'll get faster blits, a working Steam Overlay, and scaling for free."
2024-11-04Force the GL profile to be the core oneErik Kundiman
on all platforms, not only on Darwin.
2024-11-03Merge remote-tracking branch 'secondlife/release/maint-c' into maint-cErik Kundiman
2024-10-31Fix broken viewer under XWayland and whitespaceRye
2024-10-31Introduce NFDE file picker support for linux and SDLRye Cogtail
2024-10-16Remove dependency on libwayland-dev (#2865)AiraYumi
2024-10-13Remove traces of FLTK (#2834)Ansariel Hiller
2024-10-10Implement the groundwork for wayland support. (#2803)Nicky Dasmijn
During compile time try to detect libwayland-client-dev is installed, - If yes, compile a viewer which can run and start under wayland. libwayland-client is needed to detect if the viewer is hidden/minimized. - if no, disable wayland support and refuse to start the viewer under wayland (xwayland is okay). To not introduce a hard link dependency on libwayland-client.so the object will be loaded dynamically if needed.
2024-10-04Merge remote-tracking branch 'origin/develop' into leviathan/game-controlBrad Linden
2024-10-04repair rebase: remove duplicate SDL initializationAndrew Meadows
2024-10-03Fix GL init on Linux/SDL on various combinations of GPU driverRye Cogtail
2024-10-03remove crashy LLSD ctor used by GameControlleviathan
2024-10-02Clean up LLUI and fix/add suggestions from VS (#2746)Ansariel Hiller
2024-10-01Clean up more dead X11 code from SDL impl and modernize mouse capture with ↵Rye Cogtail
SDL_CaptureMouse
2024-09-29Clean up old linux workaroundsRye Cogtail
2024-09-29Clean up SDL window creation and fix various bugsRye Cogtail
Add support for Core and Debug GL context creation Fix window position support Fix vsync handling Add minimum GL context support
2024-09-29Fix shutdown crash from failing to clean up SDL window properlyRye Cogtail
2024-09-29Clean up SDL window event handling and implement missing functionaiotyRye Cogtail
Horizontal Scrollwheels Proper extra mouse button handling SDL native double click handling
2024-09-29Implement various missing functions and callbacks in SDL window backendRye Cogtail
2024-09-28Update SDL clipboard, icon flash, and url opening handlers to use native SDL ↵Rye Cogtail
functions
2024-09-04Fix name of vsync param in LLWindowSDL (#2502)Ansariel Hiller
2024-07-29Remove LLWindowSDL::getAvailableVRAMMegabytes()Erik Kundiman
See commit ea268fcd48550f98baceef0294fd977ff12d2b35.
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵Erik Kundiman
2024.06-atlasaurus
2024-07-26Post merge cleanup of Linux codeNicky
2024-07-15Merge branch 'main' into maint-bErik Kundiman
2024-07-14Performance and tuningmobserveur
Performance and tuning floater updated including fixes
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-06buffer optimisation llwindowsdl.cpp fixmobserveur
This commit fixes a gSavedSettings variable call
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-06missing header fix in llwindowsdl.cppmobserveur
there was missing include in llwindowsdl.cpp
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-05Tuning floater and buffer mapping improvementsmobserveur
This commit adds the tuning floater accessible via the fps button, and improvements to the buffer mapping optimisation modes.
2024-07-01Fix core profile set not taking effect on SDL2Erik Kundiman
From https://wiki.libsdl.org/SDL2/MigrationGuide "So now that your window is back on the screen, let's talk strategy. SDL2 still has SDL_Surface, but what you want, if possible, is the new SDL_Texture. Surfaces are always in system RAM now, and are always operated on by the CPU, so we want to get away from there. SDL2 has a new rendering API. It's meant for use by simple 2D games, but most notably, it's meant to get all that software rendering into video RAM and onto the GPU. And even if you just want to use it to get your software renderer's work to the screen, it brings some very nice benefits: if possible, it will use OpenGL or Direct3D behind the scenes, which means you'll get faster blits, a working Steam Overlay, and scaling for free."
2024-06-20Merge remote-tracking branch 'secondlife/release/maint-b' into maint-bErik Kundiman
2024-06-18SDL 2 Window completions and HiDPI supportmobserveur
This commit completes the SDL 2 support and adds HiDPI support for Mac.
2024-06-14Revert "Replace LL_X11 and LL_FLTK to LL_LINUX"AiraYumi
2024-06-12Replace LL_X11 and LL_FLTK to LL_LINUXAiraYumi
2024-06-06Change LL_FREEBSD to already existing __FreeBSD__Erik Kundiman
So we don't need to have a custom environment -DLL_FREEBSD=1 setting.
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
2024-05-18Colour bits test not done on Linux eitherErik Kundiman
Cause last time I checked, it didn't pass on Fedora.
2024-05-17More misleading indentation fixesErik Kundiman
2024-05-17Parts that were left out during 7.1.7 mergeErik Kundiman
Including a very important one which is so assets are fetched!
2024-05-16Merge tag '7.1.7-release'Erik Kundiman
source for viewer 7.1.7.8974243247
2024-05-16Correcting the display position of the input dialog (#1480)AiraYumi
2024-05-15Merge branch 'main' into marchcat/x-b-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/ConfigurePkgConfig.cmake # indra/cmake/ICU4C.cmake # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h # indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h # indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp # indra/newview/llappviewerlinux_api.h # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llappviewerlinux_api_dbus.h # indra/newview/llfloateremojipicker.cpp # indra/newview/lloutfitslist.cpp
2024-05-02Convert the detected VRAM on NVIDIA & ATI to MBsErik Kundiman
2024-05-02Correct the GL function used for detecting VRAMErik Kundiman
2024-05-01Attempt to detect NVIDIA & ATI VRAMErik Kundiman
Done in a simple way, without checking the GLX extension string.