Age | Commit message (Collapse) | Author |
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SL-10019 - [Mac] [Render] Right-click context menu immediately disappears when clicking any place in the ‘Inventory’ floater
SL-9984 - [Retina] Camera frustum, do not display correctly on "WORLD MAP" window.
SL-10027 - [Mac] [Render] Add toggle for Retina support to mitigate FPS loss
Re-FIX for Retina support.
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in making viewer unusable
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The LLApp API used to consist of init(), mainLoop(), cleanup() methods. This
makes sense -- but on Mac that structure was being subverted. The method
called mainLoop() was in fact being called once per frame. There was
initialization code in the method, which (on Mac) needed to be skipped with an
already-initialized bool. There was a 'while' loop which (on Mac) needed to be
turned into an 'if' instead so the method would return after every frame.
Rename LLApp::mainLoop() to frame(). Propagate through subclasses LLAppViewer
and LLCrashLogger. Document the fact that frame() returns true to mean "done."
(This was always the case, but had to be inferred from the code.)
Rename the Mac Objective-C function mainLoop to oneFrame. Rename the C++ free
function it calls from runMainLoop() to pumpMainLoop(). Add comments to
llappdelegate-objc.mm explaining (inferred) control flow.
Change the Linux viewer main() and the Windows viewer WINMAIN() from a single
LLAppViewer::mainLoop() call to repeatedly call frame() until it returns true.
Move initialization code from the top of LLAppViewer::frame() to the init()
method, where it more properly belongs. Remove corresponding
mMainLoopInitialized flag (and all references) from LLAppViewer.
Remove 'while (! LLApp::isExiting())' (or on Mac, 'if (! LLApp::isExiting())')
from LLAppViewer::frame() -- thus unindenting the whole body of the 'while'
and causing many lines of apparent change. (Apologies to reviewers.)
There are four LLApp states: APP_STATUS_RUNNING, APP_STATUS_QUITTING,
APP_STATUS_STOPPED and APP_STATUS_ERROR. Change LLAppViewer::frame() return
value from (isExiting()) (QUITTING or ERROR) to (! isRunning()). I do not know
under what circumstances the state might transition to STOPPED during a
frame() call, but I'm quite sure that if it does, we don't want to call
frame() again. We only want a subsequent call if the state is RUNNING.
Also rename mainLoop() method in LLCrashLogger subclasses
LLCrashLoggerWindows, LLCrashLoggerMac, LLCrashLoggerLinux. Of course it's
completely up to the frame() method whether to yield control; none of those in
fact do. Honor protocol by returning true (frame() is done), even though each
one's main() caller ignores the return value.
In fact LLCrashLoggerWindows::mainLoop() wasn't using the return protocol
correctly anyway, returning wParam or 0 or 1 -- possibly because the return
protocol was never explicitly documented. It should always return true: "I'm
done, don't call me again."
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modifier key event.
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modifier keys in mouselook
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launches viewer, BUT start location is not set
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mac.
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SLURL handling
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pre-editor. Also handle backspace as a special case when determining if the input window needs to be displayed.
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can't submit marked text directly to the viewer.
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interrupted per the viewer's original pre edit functionality.
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method (which is now deprecated with seemingly no Cocoa replacement).
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but there's still some work to do in getSegments.
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in general).
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code. Code Review: callum
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restores the previous functionality of asking the user if they want to quit.
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modifier update callback.
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- LLAppDelegate header relocated to LLWindow. Definition is still present in secondlife-bin (for compatibility reasons when loading a nib).
- Return key handling fixed.
- Command key now acts the same as the control key by issuing control character codes when the command key is pressed.
- We now retrieve the window pointer directly from the app delegate in LLWindow.
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characters.
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- Removed the callback system in favor of simply defining functions in a header to later be implemented in whichever file is most convenient for what we want to do (i.e., calling LLWindow callbacks within LLWindowMacOSX, setting cursors in llwindowmacosx-objc.mm, etc.)
- Viewer shutdown now works appropriately
- Added a bit of debugging code to test if a key has been handled by the UI or not (useful for tracking down the mystery of the enter key not being handled)
- Setup a cocoa quit handler within the application delegate that intercepts any termination requests
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- Updated to .xib format. To produce a new nib (which is required after changing the xib file), use "ibtool SecondLife.xib --compile SecondLife.nib" within the newview directory.
- xib file now defines the viewer's window. VIews are still being pragmatically added to the main window. This may change in the future.
- LLAppViewer's main loop has been slightly refactored to be executed on a timer for OS X. This probably needs a bit more work.
- Event handling still needs more work to work within a timer based event loop. It works fairly sporadically at the moment, as if events are being dropped between timer executions, at least for the mouse.
- Carbon has been purged from the viewer's startup, and from LLWindow entirely. There's likely still a few odds and ends fragmented throughout the viewer and its dependencies. Need to track these down.
- LLAppViewerMacOSX now uses NSApplicationMain, and also implements the NSApplicationDelegate protocol in LLAppDelegate.
- Fullscreen support has been implemented for OS X 10.7+
This is still a work in progress, however at this stage everything needed for a functional viewer is (mostly) complete. From here, it's mostly just bug hunting and fixing.
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setting up callbacks for event handling as such.
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first-run)
by which "moved LLDisplayInfo to llwindow, implemented getting the width/height of screen for mac os and linux."
--HG--
branch : product-engine
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LLDisplayInfo to llwindow, implemented getting the width/height of screen for mac os and linux.
--HG--
branch : product-engine
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