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path: root/indra/llwindow/llopenglview-objc.h
AgeCommit message (Collapse)Author
2013-08-05correct coding standards problemsOz Linden
2013-07-11Ensure that the correct method is called when we're simulating a right click.Geenz
2013-06-27Added license headers.Geenz
2013-06-17This seems to be on par with viewer-release at this point.Geenz
2013-06-17Move logic involving the input window to keyDown. Pass input events to the ↵Geenz
input window from there.
2013-05-23Override NSPanel's close method to hide the window instead of actually ↵Geenz
removing the window.
2013-05-23Only show the input window when we attempt to add marked text, *and* we ↵Geenz
can't submit marked text directly to the viewer.
2013-04-07Support the committing of the current pre edit string when language input is ↵Geenz
interrupted per the viewer's original pre edit functionality.
2013-04-01First pass at adding a viable replacement for TSM's old UseInputWindow ↵Geenz
method (which is now deprecated with seemingly no Cocoa replacement).
2013-03-27IME support is pretty much finished at this point.Geenz
2013-03-25Additional IME support. LLPreeditor is largely good to go at this point, ↵Geenz
but there's still some work to do in getSegments.
2013-03-19Refactored LLNSWindow and LLOpenGLView significantly. All input goes ↵Geenz
through LLOpenGLView now.
2013-03-19IME support (and revamped text input support) semi-working.Geenz
2013-02-27For MAINT-2404 Fixes detection of VRAM on OSX removed along with other AGL ↵Graham Madarasz (Graham Linden)
code. Code Review: callum
2013-02-25Fix for antialiasing and VSync not being enabled properly.Geenz
2013-01-23Refactor the key input handling to make it easier to filter out keys we ↵Geenz
don't need unicode characters for (such as the arrow keys).
2013-01-22Initial Cocoa drag and drop support.Geenz
2013-01-22And thus, the demonic mouse position conversions from view space to screen ↵Geenz
space were tamed.
2013-01-08Big change set:Geenz
- LLAppDelegate header relocated to LLWindow. Definition is still present in secondlife-bin (for compatibility reasons when loading a nib). - Return key handling fixed. - Command key now acts the same as the control key by issuing control character codes when the command key is pressed. - We now retrieve the window pointer directly from the app delegate in LLWindow.
2013-01-01More things in this commit:Geenz
- Removed the callback system in favor of simply defining functions in a header to later be implemented in whichever file is most convenient for what we want to do (i.e., calling LLWindow callbacks within LLWindowMacOSX, setting cursors in llwindowmacosx-objc.mm, etc.) - Viewer shutdown now works appropriately - Added a bit of debugging code to test if a key has been handled by the UI or not (useful for tracking down the mystery of the enter key not being handled) - Setup a cocoa quit handler within the application delegate that intercepts any termination requests
2012-12-29Huge amount of refactoring to use Cocoa here:Geenz
- Updated to .xib format. To produce a new nib (which is required after changing the xib file), use "ibtool SecondLife.xib --compile SecondLife.nib" within the newview directory. - xib file now defines the viewer's window. VIews are still being pragmatically added to the main window. This may change in the future. - LLAppViewer's main loop has been slightly refactored to be executed on a timer for OS X. This probably needs a bit more work. - Event handling still needs more work to work within a timer based event loop. It works fairly sporadically at the moment, as if events are being dropped between timer executions, at least for the mouse. - Carbon has been purged from the viewer's startup, and from LLWindow entirely. There's likely still a few odds and ends fragmented throughout the viewer and its dependencies. Need to track these down. - LLAppViewerMacOSX now uses NSApplicationMain, and also implements the NSApplicationDelegate protocol in LLAppDelegate. - Fullscreen support has been implemented for OS X 10.7+ This is still a work in progress, however at this stage everything needed for a functional viewer is (mostly) complete. From here, it's mostly just bug hunting and fixing.
2012-12-17LLWindow: Move to using Cocoa for window and view creation along with ↵Geenz
setting up callbacks for event handling as such.