Age | Commit message (Collapse) | Author |
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Original LLDir::findSkinnedFilenames() implementation used a tricky rule: a
given skin directory was only considered if it provided a default-language
override for the sought filename, regardless of whether it also provided
localizations for that filename. Discussion with Richard clarifies that we
want to allow the user to override neither, either or both. Change
findSkinnedFilenames() accordingly; update unit tests to verify new semantics.
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Per code review:
Previous refactoring of LLUI::locateSkin() preserved odd failure behavior: it
would return last-considered pathname, whether or not it exists. Changed to
emit LL_WARNS log message and return empty string.
Use Boost.Assign to simplify initialization of a couple static containers in
lldir.cpp.
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At Richard's suggestion, changed the bool merge parameter to new enum
ESkinConstraint with values CURRENT_SKIN and ALL_SKINS. This clarifies what
we're requesting at the point of the call.
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In a number of different places, for different reasons, the viewer wants to
load a UI-related file that might be overridden by a non-default skin; and
within that skin, might further be overridden by a non-default language.
Apparently, for each of those use cases, every individual developer approached
it as an entirely new problem, solving it idiosyncratically for that one case.
Not only is this a maintenance problem, but it rubs one's nose in the fact
that most such solutions consider only a subset of the relevant skin
directories.
Richard and I evolved an API intended to address all such cases: a central
LLDir method returning a list of relevant pathnames, from most general to most
localized, filtered to present only existing files; plus a couple of
convenience methods to specifically obtain the most general and most localized
available file.
There were several load-skinned-file methods (LLFloater::buildFromFile(),
LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently
cloned-and-modified from each other) that contained funky bolted-on logic to
output the loaded data to an optional passed LLXMLNodePtr param. The trouble
is that passing that param forced each of these methods to subvert its normal
search: specifically for that case, it needed to find the baseline XML file
instead of the localized one. Richard agreed that for the intended usage
(reformatting XML files) we should use XML schema instead, and that the hacky
functionality should be removed. Remove it. Also remove
LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases.
Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove
that.
Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the
optional output LLXMLNodePtr param. Make onClickSaveFloater() and
onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality.
Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(),
LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(),
LLUI::locateSkin(), LLFontRegistry::parseFontInfo(),
LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(),
LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(),
LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use
findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more?
Apparently so -- though the linux-updater.bin logic to process the relevant
command-line switch has been disabled. Shrug.) (Is
LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?)
Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and
getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths().
The only configuration it contained was the pair of partial paths "xui/en" and
"xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically
returned the first of these, while getLocalizedSkinPath() specifically
returned the second. This knowledge is now embedded in findSkinnedFilenames().
Also remove paths.xml from viewer_manifest.py.
Remove injected xui_paths from LLFontGL::initClass() and
LLFontRegistry::LLFontRegistry(). These are no longer needed since
LLFontRegistry can now directly consult LLDir for its path search. Stop
passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's
constructor and initFonts() method.
Add LLDir::append() and add() methods for the simple task of combining two
path components separated by getDirDelimiter() -- but only if they're both
non-empty. Amazing how often that logic is replicated. Replace some existing
concatenations with add() or append().
New LLDir::findSkinnedFilenames() method must know current language. Allow
injecting current language by adding an LLDir::setSkinFolder(language) param,
and pass it where LLAppViewer::init() and initConfiguration() currently call
setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods.
Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly
reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths().
Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp.
Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin
directory -- like getUserSkinDir() but with "default" in place of the current
skin name as the last path component. (However, we hope findSkinnedFilenames()
obviates most explicit use of such individual skin directory pathnames.)
Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the
latter exercises append() as well.
Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above.
Notably, comment out its export_test_floaters() function, since the essential
LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been
removed. This may mean that llui_libtest.cpp has little remaining value, not
sure.
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with "/".
Encountering such a mask will show a warning message and throw a debug assertion.
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warnings to avoid viewer crashes.
Added exception handling case.
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causing the LLDirIterator to crash the viewer when opening chat logs
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The LLDir base class method will now be used instead. The handling of the mask
parameter was inconsistent between the two implementations, and the failure
to remove the old method was probably just an oversight.
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code to avoid viewer halt when a cache dir is not found.
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... so the last occurance of the build prefix in the executable path
will be matched. This should avoid cuttung too much subdirs away if
someone checks out the source to a path already containing
"/build-darwin-" or "/build-linux-".
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checkout on Mac.
Ported Vadim's STORM-1182 fix for Linux (3d30b2bc1369) to the
corresponding Mac file.
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checkout on Linux.
The bug seems to be caused by recent switch to Autobuild, which affected the build directory path.
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into Minimal skin are declined and not present in inventory
made notification text skinnable
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running from the debugger.
ported from changeset https://hg.lindenlab.com/alain/indra-common/changeset/99a9d1876e83/
reviewed by Richard.
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As people will have to rebuild half the tree anyway, because these
headers changed, we might as well prettify them a bit.
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Not related, just a while-I'm-at-it thing.
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‘getNextFileInDir’
Before OPEN-29, when lldir_win32.h would have been included when
building for Linux, GCC would error out with
indra/llvfs/lldir_win32.h:50: error: extra qualification ‘LLDir_Win32::’ on member ‘getNextFileInDir’
which, although unintended, probably was a Good Thing (TM), as this
would have aborted the build, so that the wrong include would be
noticed. Now that we explicitly error out with a (hopefully) useful
error message, this isn't needed anymore.
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different platform
As far as I know, there is no good reason to include e.g.
indra/llvfs/lldir_win32.h while not building for a windows target, so be
better prevent this to avoid hard to find errors.
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