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2024-10-03more correct AgentUpdate transmission logicleviathan
2024-10-03put GameControl behind a feature flagleviathan
2024-10-03Add GameControl UI for per device settingsAlexander Gavriliuk
2024-10-03more GameControl prefs UIleviathan
2024-10-03add GameControl feature and SDL2 dependencyLeviathan Linden
2024-10-03Fix LLFlatListView::getRequiredRect not overriding base class warningRye Cogtail
2024-10-02Clean up LLUI and fix/add suggestions from VS (#2746)Ansariel Hiller
2024-10-01Merge remote-tracking branch 'origin/release/2024.09-ExtraFPS' into developBrad Linden
2024-09-29Linux/GCC 13 build fix for template specialization of ↵Nicky Dasmijn
pasteTextWithLinebreaks (#2729) GCC 13 did not like having a template<> inside the class body at all. Thus turn the specialization of pasteTextWithLinebreaks into a class methode pasteTextWithLinebreaksImpl.
2024-09-25viewer#2646 Fix viewer ignoring Physics Shape Type changesAndrey Kleshchev
asStringRef is only valid for strings
2024-09-25Restore currently entered text in chat entry textbox after going through ↵Ansariel Hiller
history with Ctrl-PgUp/PgDown (#2680)
2024-09-24#2559 No mouseover if a link is embedded with an emojiAlexander Gavriliuk
2024-09-23Merge remote branch 'develop'into release/luau-scriptingNat Goodspeed
2024-09-22#2618 Roles and Members tab is a messAlexander Gavriliuk
2024-09-21#2618 Roles and Members tab is a mess (show ctrl pos in debug views)Alexander Gavriliuk
2024-09-19Expose LLVector4a in LLRenderAndrey Kleshchev
Avoid using a bunch of allocators. Make sure we use LLVector4a's SSE logic instead of LLVector3's. Some minor optimizations.
2024-09-18#2408 The long covenant with emojis significantly slows down some operations ↵Alexander Gavriliuk
in the viewer
2024-09-18Remove quads rendering mode entirely (#2593)Ansariel Hiller
2024-09-18viewer#2565 Optimize LLFolderViewItem::draw()Andrey Kleshchev
2024-09-17Fix Visual Studio complaints in LLTrans (#2575)Ansariel Hiller
2024-09-13Merge pull request #2548 from secondlife/lua-frame-profilenat-goodspeed
Make Develop->Render Tests->Frame Profile dump JSON to a file too (#2412)
2024-09-12Merge branch 'develop' into release/luau-scriptingNat Goodspeed
2024-09-12Fix names in group chat sometimes showing as "Loading..." and never resolve ↵Ansariel Hiller
(#2547)
2024-09-10Fix risky signature of `wchar_to_utf8chars()`. Add `ll_convert()` alias.Nat Goodspeed
`wchar_to_utf8chars()` used to require a `char*` output buffer with no length, assuming that its caller knew enough to provide a buffer of sufficient length. In fact a `char[8]` buffer suffices, but nothing in the header indicated that. Eliminate the output parameter and return `std::string`. Fix the few existing callers. Also set an `ll_convert_alias` so that `ll_convert_to<std::string>(llwchar)` directly calls `wchar_to_utf8chars()`. Replace instances of the workaround `wstring_to_utf8str(LLWString(1, llwchar))`.
2024-09-09Merge branch 'develop' into release/luau-scriptingNat Goodspeed
2024-09-09Changes towards C++20 compatibility (#2520)Ansariel Hiller
2024-09-08#459 Filters on object inventoryAlexander Gavriliuk
2024-09-07viewer#2411 Use font buffer for inventoryAndrey Kleshchev
2024-09-06Allow LLMenuGL::insert() to append as well as inserting.Nat Goodspeed
Appending is effected by passing position == getItemCount(). Until now, insert() disallowed that value, so you could insert before the last existing entry but not after it.
2024-09-05Merge branch 'release/luau-scripting' into lua-merge-devNat Goodspeed
2024-09-05Merge branch 'develop' into release/luau-scriptingNat Goodspeed
2024-09-05Merge branch 'release/luau-scripting' into lua-resultsetNat Goodspeed
2024-09-05viewer#2411 Confine font vertex buffers to static text segmentsAndrey Kleshchev
Collection of vertex buffers happens to often with segmented text.
2024-09-05viewer#2411 Use font buffer in line editorAndrey Kleshchev
2024-09-05viewer#2411 Use font buffer in text segmentsAndrey Kleshchev
2024-09-04Swat a few more buzzing BOOLs.Nat Goodspeed
2024-09-04Resolve a few unresolved merge conflicts.Nat Goodspeed
2024-09-04#2471 The Destinations ComboBox on Login Screen... (quick fix)Alexander Gavriliuk
2024-09-04viewer#2411 Cleanup #2Andrey Kleshchev
2024-09-04viewer#2411 CleanupAndrey Kleshchev
2024-09-04viewer#2411 A bit more coverage for font bufferAndrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #2Andrey Kleshchev
2024-09-04Remove usused LLButton::mBorderEnabledAndrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizationsAndrey Kleshchev
2024-09-03Use Lua result-set logic for "LLFloaterReg"s "getFloaterNames" op.Nat Goodspeed
This is the query that produced so many results that, before we lifted the infinite-loop interrupt limit, inspect(result) hit the limit and terminated.
2024-09-03#2471 The Destinations ComboBox on Login Screen changes the selected item to ↵Alexander Gavriliuk
the similar one
2024-08-30#2454 Scrolling by the mouse wheel does not scroll up on the unopened ↵Alexander Gavriliuk
Destination field
2024-08-28Ditch trailing spaces.Nat Goodspeed
2024-08-28Merge branch 'main' into release/luau-scripting.Nat Goodspeed
2024-08-28#2432 Restore default nametag behavior. (#2444)Dave Parks
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render