Age | Commit message (Collapse) | Author |
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potentiallyVisible().
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of BOOL. Adjusted code accordingly.
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<Some User>' displays only when the text input field is empty.
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selected in participant list. Do not show Menu if all menu items are disabled.
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binding calls.
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does not resize list)
*fixed missing parentheses from last push
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does not resize list)
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right-click-menus. These menus are functional as well, but 'chat history' does not yet work.
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the conversation name showing up
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tooltips, update display/user names and sort on display/user names
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Moved some duplicating pieces of code from LLFolderViewFolder::draw() and LLFolderViewItem::draw() to separate methods to reduce code duplication in LLConversationViewSession::draw().
Changed some static variables in LLFolderViewItem to static members for using them in derived LLConversationViewSession.
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to user names.
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* Set max persistent notifications to 250
* Don't register for notification callbacks until after peristent ones are loaded.
reviewed with Simon
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resorting.
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window when opening from a toast:
moved setIsSingleInstance() from constructor to postBuild() for prevent of a resetting it in buildFromXML();
implemented correct set of mReuseInstance;
changed type of the key of LLIMConversation from LLUUID() to LLSD()
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update time mechanism and clean up
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that scrolls to the selected item. My prior commit changed this calculation and adjusted it in this commit to preserve prior behavior.
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Changed constant members that defined the layout to non-const member varaibles, which are populated using a .xml file.
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rendering differently due to the folderviewitem::draw() method calling llview::draw(). I added llview::draw() initially but it is not longer needed. Resolution: Removing the call to llview::draw().
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overlapping text. Problem was that a variable storing the width of the text was not passed in as a reference, which always resulted in the suffix overlapping the prior text.
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avatar image is of proper size. The participant of the conversation is offset correctly as well.
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Richard points out that LLUICtrlFactory::findSkinnedFilename() adds little
value. It was called from exactly one place, and that one place could easily
obtain the information another way. The concern is that it could confuse a
reader of the code with regard to the other findSkinnedFilename[s]() methods
in LLDir. Clarifying the code base is a Good Thing. Removing.
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Per code review:
Previous refactoring of LLUI::locateSkin() preserved odd failure behavior: it
would return last-considered pathname, whether or not it exists. Changed to
emit LL_WARNS log message and return empty string.
Use Boost.Assign to simplify initialization of a couple static containers in
lldir.cpp.
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At this point, LLUICtrlFactory::getLayeredXMLNode() is a pretty thin wrapper
around LLDir::findSkinnedFilenames() and LLXMLNode::getLayeredXMLNode().
Until now, LLUICtrlFactory::getLayeredXMLNode() passed (by default)
LLDir::CURRENT_SKIN to LLDir::findSkinnedFilenames(). But that meant that a
caller such as LLTransUtil::parseStrings() that wants almost the same
functionality, but with LLDir::ALL_SKINS instead, had to clone the logic from
LLUICtrlFactory::getLayeredXMLNode(). Allowing its caller to pass the desired
LLDir::ESkinConstraint enum value eliminates the need to clone its logic.
Remove cloned logic from LLTransUtil::parseStrings().
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At Richard's suggestion, changed the bool merge parameter to new enum
ESkinConstraint with values CURRENT_SKIN and ALL_SKINS. This clarifies what
we're requesting at the point of the call.
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Until now, adding a xui/en/strings.xml file in any non-default skin meant you
had to clone the entire file, editing only the particular entries you wanted
to override. With this change, we load strings.xml file(s) from the default
skin before loading the specified skin -- so a non-default skin can now
provide a strings.xml file containing only the specific entries it wants to
override.
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In a number of different places, for different reasons, the viewer wants to
load a UI-related file that might be overridden by a non-default skin; and
within that skin, might further be overridden by a non-default language.
Apparently, for each of those use cases, every individual developer approached
it as an entirely new problem, solving it idiosyncratically for that one case.
Not only is this a maintenance problem, but it rubs one's nose in the fact
that most such solutions consider only a subset of the relevant skin
directories.
Richard and I evolved an API intended to address all such cases: a central
LLDir method returning a list of relevant pathnames, from most general to most
localized, filtered to present only existing files; plus a couple of
convenience methods to specifically obtain the most general and most localized
available file.
There were several load-skinned-file methods (LLFloater::buildFromFile(),
LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently
cloned-and-modified from each other) that contained funky bolted-on logic to
output the loaded data to an optional passed LLXMLNodePtr param. The trouble
is that passing that param forced each of these methods to subvert its normal
search: specifically for that case, it needed to find the baseline XML file
instead of the localized one. Richard agreed that for the intended usage
(reformatting XML files) we should use XML schema instead, and that the hacky
functionality should be removed. Remove it. Also remove
LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases.
Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove
that.
Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the
optional output LLXMLNodePtr param. Make onClickSaveFloater() and
onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality.
Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(),
LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(),
LLUI::locateSkin(), LLFontRegistry::parseFontInfo(),
LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(),
LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(),
LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use
findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more?
Apparently so -- though the linux-updater.bin logic to process the relevant
command-line switch has been disabled. Shrug.) (Is
LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?)
Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and
getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths().
The only configuration it contained was the pair of partial paths "xui/en" and
"xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically
returned the first of these, while getLocalizedSkinPath() specifically
returned the second. This knowledge is now embedded in findSkinnedFilenames().
Also remove paths.xml from viewer_manifest.py.
Remove injected xui_paths from LLFontGL::initClass() and
LLFontRegistry::LLFontRegistry(). These are no longer needed since
LLFontRegistry can now directly consult LLDir for its path search. Stop
passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's
constructor and initFonts() method.
Add LLDir::append() and add() methods for the simple task of combining two
path components separated by getDirDelimiter() -- but only if they're both
non-empty. Amazing how often that logic is replicated. Replace some existing
concatenations with add() or append().
New LLDir::findSkinnedFilenames() method must know current language. Allow
injecting current language by adding an LLDir::setSkinFolder(language) param,
and pass it where LLAppViewer::init() and initConfiguration() currently call
setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods.
Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly
reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths().
Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp.
Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin
directory -- like getUserSkinDir() but with "default" in place of the current
skin name as the last path component. (However, we hope findSkinnedFilenames()
obviates most explicit use of such individual skin directory pathnames.)
Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the
latter exercises append() as well.
Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above.
Notably, comment out its export_test_floaters() function, since the essential
LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been
removed. This may mean that llui_libtest.cpp has little remaining value, not
sure.
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cmake and other files didn't get moved over, do it by hand.
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of floater to move
updated resize logic to reset floater extents when resizing past bounds
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- class LLToggleableMenu had been updated with two methods like: appendContextSubMenu and addChild, which based on similar in LLContextMenu
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other floaters are not in focus
changed fix to always close front most closable floater whether or not it has focus to
eliminate special case for mini map
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LLSD(LLUUID::null) instead LLSD::null as "default" floater's key
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username text. Instead the username text will be truncated with an ellipse to prevent the overlap. Also did a code cleanup.
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