Age | Commit message (Collapse) | Author |
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buttons that I can d&d into the toolbars
EXP-1232 FIX -- Create class to load and hold all of the command meta data associated with FUI toolbar actions
* Added basic commands.xml file to define FUI-related toolbar actions. For now
a basic "avatar" and "places" button are defined.
* Added basic command manager to parse and hold strings that define potential
toolbar command actions.
* Broke out a separate floater function as a placeholder for the 3-state toolbar
floater toggling.
* LLUI::initClass now parses the new commands.xml file
Reviewed by Richard.
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buttons that I can d&d into the toolbars
EXP-1210 FIX -- Implement new toybox floater window
EXP-1231 FIX -- Add menu option to toggle the toybox floater on and off
* Basic toybox floater implemented as its own class
* Toybox is available through "Me -> Toolbars..." menu option or ctrl-T shortcut
* Toolbars now have "side" type rather than simple orientation, as well as button
state for "icons only" or "icons with text".
Reviewed by Richard
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horizontally or vertically
buttons are now centered and sized according to content
created floater_test_toolbar.xml to test
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horizontally or vertically
created toolbar class and widget
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usage: <foo><bar/></foo> will set the bar flag on foo
LLSD foo; foo["bar"]; will set the bar flag on foo
converted notifications unique to use flag
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when renaming a newly created inventory item.
Reason:
LLFocusMgr::setKeyboardFocus() which is called from LLLineEditor::setFocus()
makes the folder view the edit menu handler, thus it receives the Delete key
presses instead of the line editor.
Fix:
Make sure the line editor becomes the edit menu handler whenever it's focused,
no matter is it a child of a folder view or not.
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dialogs
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The recursive logic always used to recur to the point where there were no
children -- where the next level of recursion returned NULL -- and then return
that NULL. Fix so when that lowest-level call returns NULL, we return one
level above that.
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destination guide specific search window
fixed param->LLSD serialization to not introduce empty strings
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changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
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Code review with Alain turned up the fact that TemporaryDrilldownFunc, simple
to the point of naivety, doesn't address the case of its being copied. Making
it boost::noncopyable should turn any such usage into a compile error.
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improved graphics and layout for logged in mode selector
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Use it for LLWindowListener to safely report an LLView* which might be NULL.
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EXP-1003 FIX -- Renaming a folder in Received Items panel resets the New flag for that folder
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-857 FIX -- Add context menu entries as alternate path to populate outbox
EXP-858 FIX -- Outbox sync failure error handling
EXP-1158 FIX -- Viewer crash when deleting items from Outbox when some folders are open
* Made inbox, outbox and inventory panels all legit tab stops for keyboard focus
* Added mouse over indication on inventory panel primarily for increased clarity on outbox error messages
* Disabled "Rename" option on inbox items
* Added context menu option to copy/move an item to the merchant outbox
* Context menu option to copy/move to outbox is visible and/or enabled/disabled when appropriate
* "LastInventoryInboxCollapse" no longer written out as a setting when the panel is not visible
* Fixed up collapse time check to not try to parse empty string on first load (deminishes text spam in log greatly)
* Disabled double-click as a way to equip items in the inbox or outbox
* Viewer code no longer removes items from the outbox after sync. We rely on the sim to do this now.
* Basic outbox sync error handling now displays error messages as tooltips along with badge over item in outbox
* Moved some scroll container default values out of code and into xml
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Instead of unconditionally calling LLView::pointInView(),
LLView::visibleAndContains() now consults a class-static boost::function
called sDrilldown -- which is initialized to LLView::pointInView().
Introduce LLView::TemporaryDrilldownFunc, instantiated with a callable whose
signature is compatible with LLView::pointInView(). This replaces sDrilldown,
but only for the life of the TemporaryDrilldownFunc object.
Introduce llview::TargetEvent, an object intended to serve as a
TemporaryDrilldownFunc callable. Construct it with a desired target LLView*
and pass it to TemporaryDrilldownFunc. When called with each candidate child
LLView*, instead of selecting the one containing the particular (x, y) point,
it selects the one that will lead to the ultimate desired target LLView*.
Add optional 'recur' param to LLView::childFromPoint(); default is current
one-level behavior. But when you pass recur=true, it should return the
frontmost visible leaf LLView containing the passed (x, y) point.
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<nolink>...</nolink> clauses in a single textbox.
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There are 5 remaining childrenHandleSomething() methods with nontrivial bodies
-- the rest all forward to one of those 5. Move them all to be physically
adjacent in the source file to make it easy to compare/maintain.
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There were 13 different methods that were more or less clones of each other.
Consolidate those down to 5 variations on the basic method body, where each
variation has good (commented!) reason to differ.
Use helper methods to further simplify the remaining distinct method bodies.
Use BOOST_FOREACH() to improve readability of iterating over mChildList.
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added mode switching button to status bars for advanced and basic mode, changed
login combo box to use menu instead
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