Age | Commit message (Collapse) | Author |
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buttons that I can d&d into the toolbars
EXP-1210 FIX -- Implement new toybox floater window
EXP-1231 FIX -- Add menu option to toggle the toybox floater on and off
* Basic toybox floater implemented as its own class
* Toybox is available through "Me -> Toolbars..." menu option or ctrl-T shortcut
* Toolbars now have "side" type rather than simple orientation, as well as button
state for "icons only" or "icons with text".
Reviewed by Richard
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horizontally or vertically
buttons are now centered and sized according to content
created floater_test_toolbar.xml to test
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horizontally or vertically
created toolbar class and widget
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usage: <foo><bar/></foo> will set the bar flag on foo
LLSD foo; foo["bar"]; will set the bar flag on foo
converted notifications unique to use flag
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dialogs
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destination guide specific search window
fixed param->LLSD serialization to not introduce empty strings
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changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
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improved graphics and layout for logged in mode selector
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EXP-1003 FIX -- Renaming a folder in Received Items panel resets the New flag for that folder
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-857 FIX -- Add context menu entries as alternate path to populate outbox
EXP-858 FIX -- Outbox sync failure error handling
EXP-1158 FIX -- Viewer crash when deleting items from Outbox when some folders are open
* Made inbox, outbox and inventory panels all legit tab stops for keyboard focus
* Added mouse over indication on inventory panel primarily for increased clarity on outbox error messages
* Disabled "Rename" option on inbox items
* Added context menu option to copy/move an item to the merchant outbox
* Context menu option to copy/move to outbox is visible and/or enabled/disabled when appropriate
* "LastInventoryInboxCollapse" no longer written out as a setting when the panel is not visible
* Fixed up collapse time check to not try to parse empty string on first load (deminishes text spam in log greatly)
* Disabled double-click as a way to equip items in the inbox or outbox
* Viewer code no longer removes items from the outbox after sync. We rely on the sim to do this now.
* Basic outbox sync error handling now displays error messages as tooltips along with badge over item in outbox
* Moved some scroll container default values out of code and into xml
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<nolink>...</nolink> clauses in a single textbox.
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added mode switching button to status bars for advanced and basic mode, changed
login combo box to use menu instead
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an average one second delay. Same with switching between tabs.
* Removed numerous places in the code that called findChild across the inventory panel unnecessarily.
* Conglomerated uses of inbox and outbox inventory panels to the sidepanel class so the pointers can be cached and functionality like selection handling can be done more efficiently.
* Optimized LLView::childHasKeyboardFocus() to work backwards up from the focus object rather than searching for children that may or may not turn out to have focus.
Reviewed by Richard.
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Web links in the ShareItemsConfirmation notification.
Updating the <nolink> tag parsing regexp to enable multiple <nolink>...</nolink> clauses in a single textbox.
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* New badge attributes allow the specification of a horizontal or vertical
offset that will be applied to a parent scroll container if there is one.
* Turned freshness tag back on by default.
Reviewed by Merov.
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lack of window focus
also allow right clip to copy url from disabled address bar
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produce search results if search window is already open
use new parameters when opening existing floater
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panel - profile panel position changes do not persist
EXP-1030 FIX Search button toggle can get out of synch in bottom bar
made llinstancetracker::iterator do own nested level management (removing need for separate guard)
added support for filename= to floaters
can pass in arbitrary window_class to floaters
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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fixed regression where profile window wasn't using requested size
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