Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
opaque while the control is in a focused floater.
Besides, made LLFloater handle opacity more like other controls do.
|
|
- Added parameter to the button that defines which transparency value should be used: value of drawing context or transparency value of a its parent (in our case this parent is floater)
|
|
panel back to the Sidebar
- Before docking the tab back to the sidetray, set floater's children to non-transparent state
- After detaching tab from the sidetray there is no need to set manually floater's children transparency. It happens automatically when floater gets focus.
|
|
"use_draw_context_alpha" param set to false).
|
|
|
|
|
|
resides in is transparent.
|
|
even if last combobox item is selected.
|
|
Reason: If some child of transparent LLFloater has a visible non-transparent background then this part of floater is non-transparent. As a result floater became partially transparent.
Solution: When transparent floater changes focus, iterate through its children and set corresponding (corresponding to whether control in active or in inactive floater see STORM-535) transparency value.
- Added method LLUICtrl::getCurrentTransparency. This method calculates transparency level of a control. Calculated value should be used as an alpha chennel value in case we want this control to be transparent. For now this method is used by LLFloater to adjust transparency of its children.
- Added calculating of transparecny level for: LLLineEditor, LLTextBase, LLinventoryListItem, LLScrollContainer, LLScrollListCtrl, LLAccrodionCtrlTab.
- Added method LLFlaoter::updateChildrenTransparency which updates transparency value of its children
|
|
|
|
|
|
|
|
|
|
suppressable is broken
|
|
|
|
|
|
window, Chat History and Chat "Toasts" in Viewer 2.0!
- Added to the settings.xml values of transparency for active and inactive floaters
- Added three members to the LLFloater. These members store current transparency of floater, transparency of active and inactive floaters.
- Added callbacks that update transparency value of active and inactive floater. Also in these callbacks value of current floater transparency updated.
- In panel preferences advanced added two spinners: transparency of active floaters and inactive ones. See screenshot.
|
|
fixed logic so that ignore consistently means *don't show* the notification
the ignore settings still store "show the notification if true" values
|
|
reverted to old sense where ignore setting of notifications has meaning true=show false=ignore
reviewed by Callum
|
|
|
|
|
|
|
|
- Added checking whether panel is in visible chain instead of just visibility checking
|
|
member pointer to LLAccordionCtrlTabHeader.
|
|
Places SP->My Landmarks.
- Fixed scrolling to selected item when a folder view receives selection inside an accordion tab while being out of visible scrolling area.
- Fixed scrolling to collapsed accordion tab when it receives selection while being out of visible scrolling area.
|
|
|
|
|
|
LLTextBase::setCursor() sometimes failed to work properly if line wrapping was enabled.
This is a slightly optimized version of the patch made by Satomi Ahn.
|
|
Changes:
* Suppressed URLs in object (sender) names of nearby chat messages loaded from history.
* Fixed text between <nolink>...</nolink> text being rendered as URL
(hand cursor on hover, context menu, context menu, opening Places SP on click).
|
|
|
|
there is "<" symbol in Landmarks name.
Modified the "<nolink>...</nolink>" clause parsing regexp to allow "<" in the middle.
|
|
displayed by another control.
- LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect.
- Added visibility change signal to LLToggleableMenu to update menu button pressed state.
- Added using menu handle in LLMenuButton.
|
|
|
|
|
|
|
|
clicking on user name in a nearby chat toast.
Now clicking an avatar name opens avatar profile; clicking an object name opens object inspector.
This change rolls back the fix of STORM-358.
|
|
closing on second click
- Changed type of gear menu buttons from LLButton to LLMenuButton in all sidebar panels where gear menu button is used.
- Added setMenuPosition(), setMenu() and updateMenuOrigin() to the LLMenuButton.
- Moved actions common for displaying a context menu to LLMenuButton::toggleMenu().
- In all sidebar panels where LLButton was replaced with LLMenuButton the following steps were taken:
1. setting gearMenu and its position relative to the menuButton with LLMenuButton::setMenu()
2. setting mouse down callback for the menuButton if needed.
3. calculating the menu origin point with LLMenuButton::updateMenuOrigin() in mouse down callback
|
|
The menu items can now be scrolled cyclically with a keyboard even if not all items are visible at once.
|
|
|
|
|
|
|
|
|
|
|
|
Affected: My Outfits and Edit Outfit panels.
|
|
|
|
|
|
|