Age | Commit message (Collapse) | Author |
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streamlined LLUICtrlFactory's interface
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removed redundant functionality
moved buildPanel to LLPanel
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- Added callback on show\hide Mini Location Panel event. This callback sets proper initial minimized position depending on state (shown or hidded) Mini Location Panel. Also callback shifts vertically already minimized floaters so that they don't overlap Mini Location Panel
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/851/
--HG--
branch : product-engine
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Outfits tab is open.
- Removed "tab_stop" from outfit tabs to prevent passing focus to a tab chosen by default from LLUICtrl::focusFirstItem(). Besides the order of passing focus between outfit tabs by pressing "Tab" was undetermined.
- Had to remove const from the return of LLAccordionCtrl::getSelectedTab() to use the returned pointer for setting focus.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/846/.
--HG--
branch : product-engine
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There were two problems:
1. Underlining broke when avatar's first and second name were on different lines.
2. There was no underline on hover for avatar miniinspector links in plaintext IM.
- First problem was caused by calling LLOnHoverChangeableTextSegment::draw() for the same segment twice- for first and second name that were
on different lines, while handleHover() was called only once. So handleHover() was called -> text was underlined -> first part of segment was
drawn underlined -> its draw set style back to normal -> second part of segment was drawn without underlining.
Fixed this by setting style back to normal only when drawing the last part of the segment.
- Second problem was caused by unusual way of appending link to text in chat history.
Changed it so that LLTextBase::appendText() now receives link not inside style params, but directly.
Also added "/inspect" ending to check in LLUrlEntryAgent::underlineOnHoverOnly().
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/833/
--HG--
branch : product-engine
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panel from passing focus to folder view's scroll container.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/823/.
--HG--
branch : product-engine
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xml node text contents
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also made LLSD->param block parsing faster
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list instead
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drop-down list by mouse wheel)
Added parameter for scroll list control that determines opaque of mouse scroll wheel event. Set this parameter to \"true\" in combobox of navigation panel.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/829/
--HG--
branch : product-engine
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under Advanced menu (French viewer) > Shortcuts)
Set translated label from strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/831/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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scale != 1.0
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mouselook mode.
Commiting on behalf of Alex Productengine.
- Added check if floater is constructed in mouselook mode and added forcing dock state when floater is shown after constructing in mouselook mode.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/830/
--HG--
branch : product-engine
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implemented childGetVisibleTab/PanelWithHelp using breadth-first-search iterator
moved tentative state from llview to lluictrl
changes llcallbackmap to use boost::function
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floaters are open and docked.
Bug was caused by LLDockableFloater's mOverlapsScreenChannel to false only in one of it's constructors. So some floaters got initial value of mOverlapsScreenChannel depending on system- that's why bug reproduced on Windows and didn't reproduce on Linux.
- Moved setting mOverlapsScreenChannel to false into LLDockableFloater's init() which is called by all of it's constructors.
Reviewed by Alexei Arabadji at https://codereview.productengine.com/secondlife/r/818
--HG--
branch : product-engine
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