Age | Commit message (Collapse) | Author |
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and people panels
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truncated
tooltips are no longer instantaneous once a tooltip is visible
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added Flag as value type
moved Batch to BatchBlock
renamed Choice to ChoiceBlock
made merging of parameters for ValueParams consistent (fillFrom and overwriteFrom are inverses of each other now)
made iteration over Multiple<T> type params easier
initial schema param blocks
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deprecated pointless LLView::deleteViewByHandle
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Code review with Alain turned up the fact that TemporaryDrilldownFunc, simple
to the point of naivety, doesn't address the case of its being copied. Making
it boost::noncopyable should turn any such usage into a compile error.
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Use it for LLWindowListener to safely report an LLView* which might be NULL.
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Instead of unconditionally calling LLView::pointInView(),
LLView::visibleAndContains() now consults a class-static boost::function
called sDrilldown -- which is initialized to LLView::pointInView().
Introduce LLView::TemporaryDrilldownFunc, instantiated with a callable whose
signature is compatible with LLView::pointInView(). This replaces sDrilldown,
but only for the life of the TemporaryDrilldownFunc object.
Introduce llview::TargetEvent, an object intended to serve as a
TemporaryDrilldownFunc callable. Construct it with a desired target LLView*
and pass it to TemporaryDrilldownFunc. When called with each candidate child
LLView*, instead of selecting the one containing the particular (x, y) point,
it selects the one that will lead to the ultimate desired target LLView*.
Add optional 'recur' param to LLView::childFromPoint(); default is current
one-level behavior. But when you pass recur=true, it should return the
frontmost visible leaf LLView containing the passed (x, y) point.
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There were 13 different methods that were more or less clones of each other.
Consolidate those down to 5 variations on the basic method body, where each
variation has good (commented!) reason to differ.
Use helper methods to further simplify the remaining distinct method bodies.
Use BOOST_FOREACH() to improve readability of iterating over mChildList.
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a bunch of unnecesary header dependencies.
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floater view snapping rectangle is now driven by floater_snap_region view
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refactored LLWindowShade into seperate file
improved layout of dialog
improved dialog resizing logic
Tab and Enter keys now work as expected in windowshade form
added "modal" capability to window shade
added HTTP Auth notifications to MOAP
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change to better / more consistent naming
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let some LLViews handle shortcut keys if they want.
reviewed with ambroff
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made menu keyboard access only work when menus are visible
dummy widgets are now added with a parent view that is invisible
popupview can now be default-built
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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implemented childGetVisibleTab/PanelWithHelp using breadth-first-search iterator
moved tentative state from llview to lluictrl
changes llcallbackmap to use boost::function
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implemented childGetVisibleTab/PanelWithHelp using breadth-first-search iterator
moved tentative state from llview to lluictrl
changes llcallbackmap to use boost::function
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60fps to 18fps for a really long time
EXT-8235 FIX HUGE long delay when reopening and/or closing edit outfit sidepanel if "Add More..." is active
EXT-7695 FIX UI lockup after add wearable, right click av -> Change Outfit
reviewed by Vir
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right-click context menus
EXT-8093 FIXED No "open" or "properties" items for gestures
Re-added open/properties to gestures
Fixed right-click inventory selection so that it does something logical & consistent for multiple items. Had to add a "getLastVisible" to LLView to support this.
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