Age | Commit message (Collapse) | Author |
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and people panels
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truncated
tooltips are no longer instantaneous once a tooltip is visible
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deprecated pointless LLView::deleteViewByHandle
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The recursive logic always used to recur to the point where there were no
children -- where the next level of recursion returned NULL -- and then return
that NULL. Fix so when that lowest-level call returns NULL, we return one
level above that.
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changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
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Use it for LLWindowListener to safely report an LLView* which might be NULL.
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Instead of unconditionally calling LLView::pointInView(),
LLView::visibleAndContains() now consults a class-static boost::function
called sDrilldown -- which is initialized to LLView::pointInView().
Introduce LLView::TemporaryDrilldownFunc, instantiated with a callable whose
signature is compatible with LLView::pointInView(). This replaces sDrilldown,
but only for the life of the TemporaryDrilldownFunc object.
Introduce llview::TargetEvent, an object intended to serve as a
TemporaryDrilldownFunc callable. Construct it with a desired target LLView*
and pass it to TemporaryDrilldownFunc. When called with each candidate child
LLView*, instead of selecting the one containing the particular (x, y) point,
it selects the one that will lead to the ultimate desired target LLView*.
Add optional 'recur' param to LLView::childFromPoint(); default is current
one-level behavior. But when you pass recur=true, it should return the
frontmost visible leaf LLView containing the passed (x, y) point.
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There are 5 remaining childrenHandleSomething() methods with nontrivial bodies
-- the rest all forward to one of those 5. Move them all to be physically
adjacent in the source file to make it easy to compare/maintain.
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There were 13 different methods that were more or less clones of each other.
Consolidate those down to 5 variations on the basic method body, where each
variation has good (commented!) reason to differ.
Use helper methods to further simplify the remaining distinct method bodies.
Use BOOST_FOREACH() to improve readability of iterating over mChildList.
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an average one second delay. Same with switching between tabs.
* Removed numerous places in the code that called findChild across the inventory panel unnecessarily.
* Conglomerated uses of inbox and outbox inventory panels to the sidepanel class so the pointers can be cached and functionality like selection handling can be done more efficiently.
* Optimized LLView::childHasKeyboardFocus() to work backwards up from the focus object rather than searching for children that may or may not turn out to have focus.
Reviewed by Richard.
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in minimal and standard skin
turned error into warning when removing non-existent child
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floater view snapping rectangle is now driven by floater_snap_region view
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made menu keyboard access only work when menus are visible
dummy widgets are now added with a parent view that is invisible
popupview can now be default-built
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removed redundant functionality
moved buildPanel to LLPanel
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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implemented childGetVisibleTab/PanelWithHelp using breadth-first-search iterator
moved tentative state from llview to lluictrl
changes llcallbackmap to use boost::function
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implemented childGetVisibleTab/PanelWithHelp using breadth-first-search iterator
moved tentative state from llview to lluictrl
changes llcallbackmap to use boost::function
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reviewed by Leyla
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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topleft layout
reviewed by Leyla
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