Age | Commit message (Collapse) | Author |
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improvements to predicate API
default rules encapsulated in LLInitParam
removed empty flag from viewer asset stats
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added support for specifying predicates for xui and llsd serialization
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Richard points out that LLUICtrlFactory::findSkinnedFilename() adds little
value. It was called from exactly one place, and that one place could easily
obtain the information another way. The concern is that it could confuse a
reader of the code with regard to the other findSkinnedFilename[s]() methods
in LLDir. Clarifying the code base is a Good Thing. Removing.
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At this point, LLUICtrlFactory::getLayeredXMLNode() is a pretty thin wrapper
around LLDir::findSkinnedFilenames() and LLXMLNode::getLayeredXMLNode().
Until now, LLUICtrlFactory::getLayeredXMLNode() passed (by default)
LLDir::CURRENT_SKIN to LLDir::findSkinnedFilenames(). But that meant that a
caller such as LLTransUtil::parseStrings() that wants almost the same
functionality, but with LLDir::ALL_SKINS instead, had to clone the logic from
LLUICtrlFactory::getLayeredXMLNode(). Allowing its caller to pass the desired
LLDir::ESkinConstraint enum value eliminates the need to clone its logic.
Remove cloned logic from LLTransUtil::parseStrings().
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In a number of different places, for different reasons, the viewer wants to
load a UI-related file that might be overridden by a non-default skin; and
within that skin, might further be overridden by a non-default language.
Apparently, for each of those use cases, every individual developer approached
it as an entirely new problem, solving it idiosyncratically for that one case.
Not only is this a maintenance problem, but it rubs one's nose in the fact
that most such solutions consider only a subset of the relevant skin
directories.
Richard and I evolved an API intended to address all such cases: a central
LLDir method returning a list of relevant pathnames, from most general to most
localized, filtered to present only existing files; plus a couple of
convenience methods to specifically obtain the most general and most localized
available file.
There were several load-skinned-file methods (LLFloater::buildFromFile(),
LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently
cloned-and-modified from each other) that contained funky bolted-on logic to
output the loaded data to an optional passed LLXMLNodePtr param. The trouble
is that passing that param forced each of these methods to subvert its normal
search: specifically for that case, it needed to find the baseline XML file
instead of the localized one. Richard agreed that for the intended usage
(reformatting XML files) we should use XML schema instead, and that the hacky
functionality should be removed. Remove it. Also remove
LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases.
Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove
that.
Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the
optional output LLXMLNodePtr param. Make onClickSaveFloater() and
onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality.
Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(),
LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(),
LLUI::locateSkin(), LLFontRegistry::parseFontInfo(),
LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(),
LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(),
LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use
findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more?
Apparently so -- though the linux-updater.bin logic to process the relevant
command-line switch has been disabled. Shrug.) (Is
LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?)
Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and
getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths().
The only configuration it contained was the pair of partial paths "xui/en" and
"xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically
returned the first of these, while getLocalizedSkinPath() specifically
returned the second. This knowledge is now embedded in findSkinnedFilenames().
Also remove paths.xml from viewer_manifest.py.
Remove injected xui_paths from LLFontGL::initClass() and
LLFontRegistry::LLFontRegistry(). These are no longer needed since
LLFontRegistry can now directly consult LLDir for its path search. Stop
passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's
constructor and initFonts() method.
Add LLDir::append() and add() methods for the simple task of combining two
path components separated by getDirDelimiter() -- but only if they're both
non-empty. Amazing how often that logic is replicated. Replace some existing
concatenations with add() or append().
New LLDir::findSkinnedFilenames() method must know current language. Allow
injecting current language by adding an LLDir::setSkinFolder(language) param,
and pass it where LLAppViewer::init() and initConfiguration() currently call
setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods.
Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly
reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths().
Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp.
Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin
directory -- like getUserSkinDir() but with "default" in place of the current
skin name as the last path component. (However, we hope findSkinnedFilenames()
obviates most explicit use of such individual skin directory pathnames.)
Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the
latter exercises append() as well.
Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above.
Notably, comment out its export_test_floaters() function, since the essential
LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been
removed. This may mean that llui_libtest.cpp has little remaining value, not
sure.
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Instead of forbidding std::map<const std::type_info*, ...> outright (which
includes LLRegistry<const std::type_info*, ...> and LLRegistrySingleton<const
std::type_info*, ...>), try to make it work by specializing std::less<const
std::type_info*> to use std::type_info::before().
Make LLRegistryDefaultComparator<T> use std::less<T> so it can capitalize on
that specialization.
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The changeset above touched every consumer of the two LLRegistrySingletons
originally defined with std::type_info* as keys. Those two
LLRegistrySingletons were changed to use const char* as keys, then all
consumers were changed to pass std::type_info::name() instead of the plain
std::type_info* pointer -- to deal with the observed fact that on Linux, a
given type might produce different std::type_info* pointers in different load
modules. Since then, Richard turned up the fascinating fact that at least some
implementations of gcc's std::type_info::before() method already accommodate
this peculiarity. It seems worth backing out the (dismayingly pervasive)
change to see if properly using std::type_info::before() as the map comparator
will work just as well, with conceptually simpler source code.
This backout is transitional: we don't expect things to build/run properly
until we've cherry-picked certain other pertinent changes.
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Although LLRegistry and LLRegistrySingleton have always defined a COMPARATOR
template parameter, it wasn't used for the underlying map. Therefore every
type, including any pointer type, was being compared using std::less. This
happens to work most of the time -- but is tripping us up now.
Pass COMPARATOR to underlying std::map. Fix a couple minor bugs in
LLRegistryDefaultComparator (never before used!). Specialize for const char*.
Remove CompareTypeID and LLCompareTypeID because we now actively forbid using
LLRegistry<std::type_info*, ...>; remove only known reference
(LLWidgetNameRegistry definition).
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Back out code that selects LLTypeInfoLookup for the underlying map
implementation when KEY = [const] std::type_info*, because LLTypeInfoLookup's
API is changing to become incompatible with std::map. Instead, fail with
STATIC_ASSERT when LLRegistry's KEY is [const] std::type_info*.
Fix all existing uses to use std::type_info::name() string instead.
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added Flag as value type
moved Batch to BatchBlock
renamed Choice to ChoiceBlock
made merging of parameters for ValueParams consistent (fillFrom and overwriteFrom are inverses of each other now)
made iteration over Multiple<T> type params easier
initial schema param blocks
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usage: <foo><bar/></foo> will set the bar flag on foo
LLSD foo; foo["bar"]; will set the bar flag on foo
converted notifications unique to use flag
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changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
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streamlined LLUICtrlFactory's interface
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removed redundant functionality
moved buildPanel to LLPanel
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60fps to 18fps for a really long time
EXT-8235 FIX HUGE long delay when reopening and/or closing edit outfit sidepanel if "Add More..." is active
EXT-7695 FIX UI lockup after add wearable, right click av -> Change Outfit
reviewed by Vir
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registration
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improved filename output for XUI parser errors
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for XUI-based params
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LLRect param in code will set the individua
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individual left, right, top, bottom values, for example
don't call setupParams when creating widgets from code
moved Multiple param constraints into BaseBlock to remove extra scoping
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selection
moved LLRadioCtrl to internal implementation of LLRadioGroup
reviewed by Leyla
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Also replaced many duplicate calls to LLViewerCamera::getInstance() with local pointer.
Reviewed with Ambroff
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EXT-1219 Side tray slide-out animation
cleaned up some layout of bottom tray contents
reviewed by James
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moved a bunch of template class statics to cpp files
also added filename parameter to LLXUIParser::readXUI for better debugging of XUI errors
reviewed by James
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opened. This was particularly a problem with Modal Dialogs since the UI would loose focus with no floater to respond to.
Reviewed by Leyla
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