Age | Commit message (Collapse) | Author |
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changed claimMem and disclaimMem behavior to not pass through argument
added more mem tracking stats to floater_stats
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removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
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another attempt to move mem stat into base class
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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created memory tracking trace type
instrumented a few classes with memory tracking
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LLHandle<Base>
can be downcast to LLHandle<Derived> using the LLHandleProvider mixin
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buttons that I can d&d into the toolbars
EXP-1233 FIX -- Populate the toybox floater window with all FUI toolbar buttons indicated as such in the "commands.xml" definition.
EXP-1267 FIX -- Enable/disable buttons in the toybox
* Hooked up button callbacks to the toolbar buttons
* Fixed toybox button enable/disable to function properly and live update as
buttons change states.
* Removed the toybox toolbar background image
Reviewed by Leyla
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Added the following for increased LLBadge functionality:
* Panels now choose whether or not they accept buttons as children, which they
do by default.
* UI controls now shuffle controls with "requests_front" to the front of their
children list at postBuild time.
* Badges are set to "requests_front" by default
* Badges now accept border image and color attributes
Reviewed by Callum
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refactored LLWindowShade into seperate file
improved layout of dialog
improved dialog resizing logic
Tab and Enter keys now work as expected in windowshade form
added "modal" capability to window shade
added HTTP Auth notifications to MOAP
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* Normally toasts are as opaque as specified by "inactive floater opacity" setting.
* When mouse is hovering a toast, the toast uses "active floater opacity" setting.
* Fading toasts have 1/2 of "inactive floater opacity".
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Reason: If some child of transparent LLFloater has a visible non-transparent background then this part of floater is non-transparent. As a result floater became partially transparent.
Solution: When transparent floater changes focus, iterate through its children and set corresponding (corresponding to whether control in active or in inactive floater see STORM-535) transparency value.
- Added method LLUICtrl::getCurrentTransparency. This method calculates transparency level of a control. Calculated value should be used as an alpha chennel value in case we want this control to be transparent. For now this method is used by LLFloater to adjust transparency of its children.
- Added calculating of transparecny level for: LLLineEditor, LLTextBase, LLinventoryListItem, LLScrollContainer, LLScrollListCtrl, LLAccrodionCtrlTab.
- Added method LLFlaoter::updateChildrenTransparency which updates transparency value of its children
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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panel from passing focus to folder view's scroll container.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/823/.
--HG--
branch : product-engine
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60fps to 18fps for a really long time
EXT-8235 FIX HUGE long delay when reopening and/or closing edit outfit sidepanel if "Add More..." is active
EXT-7695 FIX UI lockup after add wearable, right click av -> Change Outfit
reviewed by Vir
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Updated the logic of the help ID detection to search sub-panels before
searching active tabs. For some reason, certain tabs are still visible
and active even though they are not being displayed on screen. I also
removed a bunch of help IDs for button panels that just confuse things.
Also went through all of the side panel tabs and added new help IDs
where appropriate. These are:
profile_classified_info
profile_edit_classified
profile_pick_info
profile_edit_pick
my_inventory_tab
recent_inventory_tab
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In order to support unique help IDs for the Landmark and Place Profile
panels off the Places sidetray, we need to also search within any
embedded (and visible) sub-panels.
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menu items
EXT-2923 [BSI] My own inspector lists "Stand Up" as an option in gear menu, while I'm standing
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Also replaced many duplicate calls to LLViewerCamera::getInstance() with local pointer.
Reviewed with Ambroff
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reviewed by James
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reverted ui_ctrl registration for creation of dummy LLUICtrls
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Individual widgets/*.xml files will need to have explicit font="foo" params
removed to start using the defaults.
Discussed with Richard.
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EXT-1936 - [BSI] Reversion - clicking on avatar name in group chat should bring up profile
also fixed buttons not working on avatar list in IM window
reviewed by Leyla
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eliminated usage of iterator_range from LLInitParam
made LLTextEditor::addChar consistent with truncate in counting text bytes (not including null terminator)
EXT-1494 - Avatar profile description text truncated to 255 characters
reviewed by Leyla
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now search through a panel's children to see if there are any visible
tabs that have a help topic string defined. If so, we use this string.
Updated all of the XUI files that include a tab_container to define
help topic strings for their child panels. I named all of these strings
with the floater name as the prefix and "tab" at the end. For example,
"preferences_display_tab" or "people_nearby_tab".
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