Age | Commit message (Collapse) | Author |
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using realtive coordinates
changed over to new convert() method
added LLCoordFloater
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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and sh-2658: crash in LLPluginMessage::parse
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rotation ring, committing to debug elsewhere
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change the state of their parent button
* Toolbar buttons now display green when its corresponding floater is open or
minimized.
* Made changes to buttons so flash time and rate is configurable
* Removed unused "highlight_color" attribute from LLButton
* Implemented "isVisible" function for toolbar button floaters. It returns true
when the floater is visible or minimized.
* Toolbar floater unminimize now also puts focus to the floater
* All commands now specify their "is_running_function" for toolbar button state
* ButtonFlashCount and ButtonFlashRate have been moved to button.xml settings
and are now configurable on the button. Toolbar buttons are set to never
flash and this functionality is used to show which buttons have windows open.
* All toybox buttons show hover glow even when disabled
Reviewed by Richard.
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added Flag as value type
moved Batch to BatchBlock
renamed Choice to ChoiceBlock
made merging of parameters for ValueParams consistent (fillFrom and overwriteFrom are inverses of each other now)
made iteration over Multiple<T> type params easier
initial schema param blocks
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setting when basic shaders enabled)
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panel is displayed now.
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buttons that I can d&d into the toolbars
EXP-1232 FIX -- Create class to load and hold all of the command meta data associated with FUI toolbar actions
* Added basic commands.xml file to define FUI-related toolbar actions. For now
a basic "avatar" and "places" button are defined.
* Added basic command manager to parse and hold strings that define potential
toolbar command actions.
* Broke out a separate floater function as a placeholder for the 3-state toolbar
floater toggling.
* LLUI::initClass now parses the new commands.xml file
Reviewed by Richard.
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horizontally or vertically
created toolbar class and widget
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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fixed regression where profile window wasn't using requested size
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use Multiple<LLUIImage> for a sequence of images
Factored out param block data classes so that specialized param block types, such as LLUIImage, LLFontGL, LLRect, etc. can be stored in a Multiple<T> context
Converted loading_indicator to take image sequence from XUI
deprecated name-value pairs for LLUIColor values, and put them in colors.xml
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Use boost::split_iterator to split LLView pathname on slashes.
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resides in is transparent.
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access functions, begin(), end(), etc.
this allows mutation of param block contents, without being able to change number of elements
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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scale != 1.0
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registration
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improved filename output for XUI parser errors
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Simple perpetual loading indicator a la MacOS X or YouTube.
Implements spinning by changing pre-defined images.
The images are hardcoded, shared by all instances of the widget.
Number of rotations per second can be changed via params.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/320/
--HG--
branch : product-engine
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We thought this was a fix for EXT-6276, but it turned out it was just moving the problem.
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General gl state cleanup in llui.
Make llrender more gGL.begin/end friendly.
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Added a check in LLTextBase::drawSelectionBackground() to keep it from sending degenerate rectangles to gl_rect_2d(). This seems to be what was causing the GL state to go bad.
Reviewed by Richard at http://codereview.lindenlab.com/534001
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Fix for avatar appearance editor drawing hair in the background.
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