Age | Commit message (Collapse) | Author |
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EXP-755 FIX [PUBLIC] 'Search' and 'World Map' links in Sidebar are unclickable
fixed issues with UI scaling and text layout as well as incorrect text editor rect transforms
reviewed by Callum
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reviewed by davep.
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word-wrapping.
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Committed on behalf of Richard Linden:
This patch makes clipping work consistently with text and embedded widgets. The widgets will only be displayed if the corresponding text they are embedded in is displayed. There is also a new param "clip" for text widgets that can be used to disable clipping entirely. I introduced this as a potential work around due to the fact that we *used* to assume that text was never clipped in the vertical direction unless we had scrolling turned on. This hasn't been the case for over a year, but now we can selectively turn off vertical text clipping with (clip="false") if we have to.
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Reason: If some child of transparent LLFloater has a visible non-transparent background then this part of floater is non-transparent. As a result floater became partially transparent.
Solution: When transparent floater changes focus, iterate through its children and set corresponding (corresponding to whether control in active or in inactive floater see STORM-535) transparency value.
- Added method LLUICtrl::getCurrentTransparency. This method calculates transparency level of a control. Calculated value should be used as an alpha chennel value in case we want this control to be transparent. For now this method is used by LLFloater to adjust transparency of its children.
- Added calculating of transparecny level for: LLLineEditor, LLTextBase, LLinventoryListItem, LLScrollContainer, LLScrollListCtrl, LLAccrodionCtrlTab.
- Added method LLFlaoter::updateChildrenTransparency which updates transparency value of its children
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Reviewed by Nyx.
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LLTextBase::setCursor() sometimes failed to work properly if line wrapping was enabled.
This is a slightly optimized version of the patch made by Satomi Ahn.
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clicking on user name in a nearby chat toast.
Now clicking an avatar name opens avatar profile; clicking an object name opens object inspector.
This change rolls back the fix of STORM-358.
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http://hg.lindenlab.com/brad/viewer-simconsole
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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Icon was being inserted before any text preceding the link.
Reviewed by Richard.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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There were two problems:
1. Underlining broke when avatar's first and second name were on different lines.
2. There was no underline on hover for avatar miniinspector links in plaintext IM.
- First problem was caused by calling LLOnHoverChangeableTextSegment::draw() for the same segment twice- for first and second name that were
on different lines, while handleHover() was called only once. So handleHover() was called -> text was underlined -> first part of segment was
drawn underlined -> its draw set style back to normal -> second part of segment was drawn without underlining.
Fixed this by setting style back to normal only when drawing the last part of the segment.
- Second problem was caused by unusual way of appending link to text in chat history.
Changed it so that LLTextBase::appendText() now receives link not inside style params, but directly.
Also added "/inspect" ending to check in LLUrlEntryAgent::underlineOnHoverOnly().
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/833/
--HG--
branch : product-engine
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feeeeling.
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There were two problems:
1. Underlining broke when avatar's first and second name were on different lines.
2. There was no underline on hover for avatar miniinspector links in plaintext IM.
- First problem was caused by calling LLOnHoverChangeableTextSegment::draw() for the same segment twice- for first and second name that were
on different lines, while handleHover() was called only once. So handleHover() was called -> text was underlined -> first part of segment was
drawn underlined -> its draw set style back to normal -> second part of segment was drawn without underlining.
Fixed this by setting style back to normal only when drawing the last part of the segment.
- Second problem was caused by unusual way of appending link to text in chat history.
Changed it so that LLTextBase::appendText() now receives link not inside style params, but directly.
Also added "/inspect" ending to check in LLUrlEntryAgent::underlineOnHoverOnly().
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/833/
--HG--
branch : product-engine
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Avatar links are now underlined only on hover. Also they have the same color as other links.
- Underlining text and getting it back to normal are done in handleHover() and draw() of new LLOnHoverChangeableTextSegment
class derived from LLNormalTextSegment. This class has two pointers to styles- one for style which will be used for text
on hover, and another otherwise. This special type of text segment is used if link's boolean member mUnderlineOnHoverOnly
is true. So it is URL's flag depending on which textbase adds new text segment(like it currently happens with mDisabledLink).
- Changed avatar link color in colors.xml to emphasis (because it was white before and was inconsistent with other links).
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/749/
--HG--
branch : product-engine
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Avatar links are now underlined only on hover. Also they have the same color as other links.
- Underlining text and getting it back to normal are done in handleHover() and draw() of new LLOnHoverChangeableTextSegment
class derived from LLNormalTextSegment. This class has two pointers to styles- one for style which will be used for text
on hover, and another otherwise. This special type of text segment is used if link's boolean member mUnderlineOnHoverOnly
is true. So it is URL's flag depending on which textbase adds new text segment(like it currently happens with mDisabledLink).
- Changed avatar link color in colors.xml to emphasis (because it was white before and was inconsistent with other links).
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/749/
--HG--
branch : product-engine
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creator icon fix
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