Age | Commit message (Collapse) | Author |
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# Conflicts:
# doc/contributions.txt
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# Conflicts:
# autobuild.xml
# indra/llcommon/llerror.cpp
# indra/llui/llnotifications.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewermacosx.cpp
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llvoicevivox.cpp
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Mostly converted some boost pointers to std ones
Made ~LLNotificationChannelBase() more explicit to get a bit more data on location of another crash that likely happens when cleaning mItems
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Not a fix. Mac sometimes crashes when destroying mItems in LLPersistentNotificationChannel
Decided to try cleaning mItems explicitly to see if it will change callstack, it won't fix the crash, but will help figuring out if source of the issue is in mItems or is LLPersistentNotificationChannel itself
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# Conflicts:
# indra/newview/llfloaterbuycurrency.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.h
# indra/newview/skins/default/xui/en/floater_buy_currency.xml
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Callstack is clearly broken since it points to LLNotifications::instance().clear(); after 'Goodbye!', my suspicion is that something reinitialized singleton so I fixed cleanup and added some logging to see if there is a dupplicate init
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LLEventDetail::visit_and_connect() promised special treatment for the
specific case when an LLEventPump::listen() listener was composed of (possibly
nested) boost::bind() objects storing boost::weak_ptr values -- specifically
boost::bind() rather than std::bind or lambdas, specifically boost::weak_ptr
rather than std::weak_ptr.
Outside of self-tests, it does not appear that anyone actually uses that
support.
There is good reason not to: it's a silent side effect of a complicated
compile-time inspection that could be silently derailed by use of std::bind()
or a lambda or a std::weak_ptr. Can you be sure you've engaged that promise?
How?
A more robust guarantee can be achieved by storing an LLTempBoundConnection in
the transient object itself. When the object is destroyed, the listener is
disconnected. Normal C++ rules around object destruction guarantee it. This
idiom is widely used.
There are a couple good reasons to remove the visit_and_connect() machinery:
* boost::bind() and boost::weak_ptr do not constitute the wave of the future.
Preferring those constructs to lambdas and std::weak_ptr penalizes new code,
whether by silently failing or by discouraging use of modern idioms.
* The visit_and_connect() machinery was always complicated, and apparently
never very robust. Most of its promised features have been commented out
over the years. Making the code base simpler, clearer and more maintainable
is always a useful effect.
LLEventDetail::visit_and_connect() was also used by the four
LLNotificationChannelBase::connectMumble() methods. Streamline those as well.
Of course, remove related test code.
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content
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A shocking number of LLSingleton subclasses had public constructors -- and in
several instances, were being explicitly instantiated independently of the
LLSingleton machinery. This breaks the new LLSingleton dependency-tracking
machinery. It seems only fair that if you say you want an LLSingleton, there
should only be ONE INSTANCE!
Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the
friend class LLSingleton<whatevah>;
and explicitly declare a private nullary constructor.
To try to enforce the LLSINGLETON() convention, introduce a new pure virtual
LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might
suspect, defined by the macro. If you declare an LLSingleton subclass without
using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't
instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro()
implementation -- which will hopefully remind the coder.
Trawl through ALL LLSingleton subclass definitions, sprinkling in
LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit
constructor declarations, public or private, along with relevant 'friend class
LLSingleton<myself>' declarations. Where destructors are declared, move them
into private section as well. Where the constructor was inline but nontrivial,
move out of class body.
Fix several LLSingleton abuses revealed by making ctors/dtors private:
LLGlobalEconomy was both an LLSingleton and the base class for
LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance
contained another instance of the LLGlobalEconomy "singleton.") Extract
LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that.
LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy.
LLToolGrab, an LLSingleton, was also explicitly instantiated by
LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated,
with trivial subclass LLToolGrab, the LLSingleton instance.
(WARNING: LLToolGrabBase methods have an unnerving tendency to go after
LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship
between the instance in LLToolCompGun and the LLToolGrab singleton instance.)
LLGridManager declared a variant constructor accepting (const std::string&),
with the comment:
// initialize with an explicity grid file for testing.
As there is no evidence of this being called from anywhere, delete it.
LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD
parameter wasn't used, and as there is no evidence of it being passed from
anywhere, delete the parameter.
LLViewerWindow::shutdownViews() was checking LLNavigationBar::
instanceExists(), then deleting its getInstance() pointer -- leaving a
dangling LLSingleton instance pointer, a land mine if any subsequent code
should attempt to reference it. Use deleteSingleton() instead.
~LLAppViewer() was calling LLViewerEventRecorder::instance() and then
explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the
LLSingleton instance pointer pointing to an allocated-but-destroyed instance.
Use deleteSingleton() instead.
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browser behind menu
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Added the ability to close all notifications from one owner at once
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Added the ability to close all notifications from one owner at once
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LLNotifications::ChannelMap went away when LLNotificationChannel became an
LLInstanceTracker subclass. Iterate the universe of channels using
LLNotificationChannel::beginInstances(), endInstances() instead.
More troubling is that LLNotificationChannel::getParentChannelName() went away
too. When LLNotificationChannel acquired a Params block and corresponding
constructor, it acquired the ability to listen on multiple upstream sources.
That meant that a single mParent string became inapplicable, and its access
method was removed. (Curiously, mParent was not itself removed, but it was
left unused.) Change mParent to mParents, a vector<string>, built by
connectToChannel(). Introduce getParents(), an accessor returning an
iterator_range over that vector.
Change LLNotificationsListener::listChannels() to collect a "parents" key in
the map returned for each channel, and -- for backwards compatibility --
capture the first entry in the "parents" array as "parent".
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so singleton cleanup doesn't do things it really ought not do
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there are no samples during the time period.
added hasValue to SampleAccumulator so we don't print a value when we don't have
a single sample yet
added some disabled log output for scene load timing
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dependencies
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foo to find some pointers
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LLPostponedNotification now inherits from LLMortician so it can postpone its deletion. This prevents a crash when looking up an avatar name in the case where the name already exists in the cache.
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notification form elements (buttonts) were added to the form. But then deserialized form elements were also being added to the form causing duplicate buttons. As a solution, only add on the deserialized form elements that exceed the amount in the template.
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instead flash the conversation line item and Chat FUI button.
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objectInfo was not being serialized/deserialized.
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