Age | Commit message (Collapse) | Author |
|
renamed LLView::handleVisibilityChange to onVisibilityChange to reflect
standard naming conventions for handlers vs. reactors
|
|
changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup
improvements to stats display of llstatbar
added scene load stats floater accessed with ctrl|shift|2
|
|
- class LLToggleableMenu had been updated with two methods like: appendContextSubMenu and addChild, which based on similar in LLContextMenu
|
|
|
|
|
|
bar, bottom tool bar, and tooltips on top bar items show off screen
|
|
using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
|
|
|
|
|
|
|
|
fixed font metrics rounding error and made corrective adjustments in layout
|
|
|
|
menu item)
- Saving last scroll position of menu
|
|
Ctrl+Shift+U now toggles UI and hides floaters
refactored main_view.xml
made all members of llviewerwindow private
|
|
deprecated pointless LLView::deleteViewByHandle
|
|
changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
|
|
|
|
mouse
|
|
by keyboard
Reason:
If user didn't set number of max scrollable items (msi) then msi = U32_MAX
Solution:
If user didn't set number of msi then number of scrollable items = number of items in menu.
|
|
Pressing Return in Favorites bar overflow menu now acts as mouse double click, i.e. performs teleport to selected landmark.
|
|
|
|
viewe
|
|
The menu items can now be scrolled cyclically with a keyboard even if not all items are visible at once.
|
|
click on Viewer window before using movement keys / flying
In LLMenuHolderGL::handleKey(), in the highlightNextItem() case, don't return true if highlightNextItem() did nothing.
Reviewed by Richard.
|
|
also made handle subtyping work
|
|
|
|
|
|
|
|
made menu keyboard access only work when menus are visible
dummy widgets are now added with a parent view that is invisible
popupview can now be default-built
|
|
|
|
in context menu sub menu names
Use the same mechanism for adding the triangle in LLContextMenuBranch as
is already used in LLMenuItemBranchGL. As a bonus, the triangles will be
nicely right-aligned, just as in the main menu.
Remaining hard-coded triangles all are in indra/newview/skins/default/xui/*/panel_voice_effect.xml.
|
|
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
|
|
under Advanced menu (French viewer) > Shortcuts)
Set translated label from strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/831/
--HG--
branch : product-engine
|
|
Reason:
Check menu items (instances of LLMenuItemCheckGL) had used LLUICtrl::getValue() to know whether they should draw the checkmark.
Recently this was broken when getValue() was overriden in LLMenuItemCallGL to return a string.
Fix:
Overriden getValue() in LLMenuItemCheckGL to return a boolean value, not a string.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/821/
--HG--
branch : product-engine
|
|
'Sit' entries.
Details:
1 Provided using Object.EnableSit and Object.EnableTouch callbacks for both object menu and inspector gear menu. Now default menu item label stores in
hash map and since callback receives triggered control no need to hardcode updating menu item labels from callback.
2 Removed redundant attribute 'parameter' from menu xml's since now handler callbacks receives triggered menu item as function parameter.
3 Replaced LLObjectEnableTouch class with enable_object_touch function, since there no need on triggering callback on menu commit event.
4 Added symmetric method LLMenuItemGL::getValue().
5 Removed unused "Object.EnableGearSit" callback.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/774/
--HG--
branch : product-engine
|
|
improved filename output for XUI parser errors
|
|
--HG--
branch : product-engine
|
|
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/388/
--HG--
branch : product-engine
|
|
Two problems:
1. AvatarList didn't hide popup menu when goes invisible.
2. (Real problem) MenuHolder View didn't process TAB key. Which leads to changing active ("focused") control. Which leads to the ability (for example) to switch tabs and hide popup menu parent view.
--HG--
branch : product-engine
|
|
|
|
reviewed by Mani
|
|
Reviewed by Richard CC#118
|
|
set in XUI xml)
--HG--
branch : product-engine
|
|
Checker: UNINIT_CTOR
Function: LLMenuGL::LLMenuGL(const LLMenuGL::Params &)
File: /indra/llui/llmenugl.cpp
|
|
|
|
Checker: INVALIDATE_ITERATOR
Function: LLMenuGL::scrollItemsDown()
File: /indra/llui/llmenugl.cpp
|