Age | Commit message (Collapse) | Author |
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not discoverable:
- final solution;
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foo to find some pointers
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and conversation panes.
The states and dimensions of Conversations floater panes are saved in per account settings.
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added get/setTargetDim() for managing layout_panel size even if its collapsed/invisible/etc
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fixed layout stack so programmatic size updates will work correctly
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more layout logic fixes and added renormalization to fractional sizes to eliminate drift
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fixed layout logic when dealing with invisibile layout_panels
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panel is maximized in Inventory window
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viewer
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Outbox floater was previously minimized
rewrote layout_stack resizing logic to be symmetrical
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fixed button layout for icon+text
layout stack now uses floating point precision to avoid clamping panels to 0
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horizontally or vertically
buttons are now centered and sized according to content
created floater_test_toolbar.xml to test
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show present items when hte box is next opened
EXP-897 FIX -- Black box shown in UI when shrinking Inbox down in size
* Layout panel now supports "expanded_min_dim" parameter which allows a different min
size to be specified when the layout panel is collapsed vs expanded.
* Inbox and Outbox expanded_min_dim attributes are now set to be larger than min dim
so they can not be collapsed all the way when they are expanded.
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expanded vs the other
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refactored LLWindowShade into seperate file
improved layout of dialog
improved dialog resizing logic
Tab and Enter keys now work as expected in windowshade form
added "modal" capability to window shade
added HTTP Auth notifications to MOAP
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converted LLLayoutStack orientation param to use named enums
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- Added methods responsible for saving and loading order of buttons to bottomtray. Order is saved after each drag'n'drop to
ensure user's customization of bottomtray is not lost because of crash.
- Added additional argument to layoutstack movePanel() method which tells it to move panel to the beginning of mPanels vector
without requiring a pointer to panel before which it should be inserted.
Reviewed by Vadim Savchuk.
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- Though visually user drags buttons, layout panels are really moved. To move one panel before other, new method movePanelBeforeOther() was added to layout stack.
- When drag'n'drop is finished, order of panels in layout stack mToolbarStack is changed, and also order vectors are updated in bottomtray.These are vectors mButtonsProcessOrder and mButtonsOrder. mButtonsOrder was introduced in this changeset to store order of all bottomtray buttons that may change place via drag'n'drop and should save and load it between sessions. mButtonsProcessOrder is not enough for it because it contains only buttons that may be hidden(and for example Speak button is not included in it).
- To pass mouse events from buttons to bottomtray, new class LLBottomtrayButton was added (and new widget bottomtray_button for it).
Reviewed by Vadim Savchuk.
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-- updated LLLayoutStack to process "max_width" & "max_height" attributes for layout_panel.
--HG--
branch : product-engine
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mode): added hack that avoid usage of the LLLayoutStack resizing logic on mouse look mode switching.
--HG--
branch : product-engine
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Review #69
This changes where and how the media controls are laid out, and ensures that all of the media region (the face) is clickable. Also moved the volume slider to below the controls (this took WAY too long to do :( ), and adjusted the window region in which the media controls are allowed to be displayed.
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--HG--
branch : product-engine
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LLRect param in code will set the individua
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individual left, right, top, bottom values, for example
don't call setupParams when creating widgets from code
moved Multiple param constraints into BaseBlock to remove extra scoping
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- added possibility to shrink/extend buttons (gestures, move, view) while resizing
- I had to add LLLayoutStack::getPanelMinSize interface to validate width of Layout panels with these buttons
--HG--
branch : product-engine
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This actually required some help from James and Richard. Thanks, guys!
This adds custom-drawing of a background image underneath the
icons that make up the media controls in the layout stack.
In order to have this work, we had to publicize API in lllayoutstack
to force relayout to calculate the size.
I also did another cleanup pass ("Boy Scout Rule") that
squirreled away all pertinent controls into membed variables,
instead of doing a getChild() every time updateShape() is called.
Readjusted a bunch of components as well.
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converted mWorldViewPlaceholder to a LLHandle<LLView>
improved layout of panel_bottomtray
reviewed by James
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