Age | Commit message (Collapse) | Author |
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corner also deletes other open conversations)
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from mouselook view
Added all separated conversation floaters to skip list used in gFloaterView->popVisibleAll(skip_list) in llagent.cpp
since LLFloaterIMContainer::setVisible() takes control of them by itself.
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viewer behind toolbar
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setVisibleAndFrontMost() to now take a arguement for the key that was pressed (if one was pressed). This allows the floater to select the converation line item when becoming visible/frontmost.
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the existence of other conversations and docked/torn off state
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bringToFront() to make safer or avoid pointer casting.
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- Checking is added(comparing to previous fix) to avoid crash.
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last commit for CHUI-489.
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specified in notifications.xml. Also changes for CHUI 486, which allow the user to set preferences for hearing sounds for a New Conversation, Incoming Voice Call, Teleport Offer and Inventory Offer.
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chain of calls LLFloater::setFocus->LLFloater::setFrontmost->LLFloaterView::bringToFront. And problem was not related to CHUI-362. Reviewed by Stinson.
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floater from it
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window when opening from a toast:
moved setIsSingleInstance() from constructor to postBuild() for prevent of a resetting it in buildFromXML();
implemented correct set of mReuseInstance;
changed type of the key of LLIMConversation from LLUUID() to LLSD()
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In a number of different places, for different reasons, the viewer wants to
load a UI-related file that might be overridden by a non-default skin; and
within that skin, might further be overridden by a non-default language.
Apparently, for each of those use cases, every individual developer approached
it as an entirely new problem, solving it idiosyncratically for that one case.
Not only is this a maintenance problem, but it rubs one's nose in the fact
that most such solutions consider only a subset of the relevant skin
directories.
Richard and I evolved an API intended to address all such cases: a central
LLDir method returning a list of relevant pathnames, from most general to most
localized, filtered to present only existing files; plus a couple of
convenience methods to specifically obtain the most general and most localized
available file.
There were several load-skinned-file methods (LLFloater::buildFromFile(),
LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently
cloned-and-modified from each other) that contained funky bolted-on logic to
output the loaded data to an optional passed LLXMLNodePtr param. The trouble
is that passing that param forced each of these methods to subvert its normal
search: specifically for that case, it needed to find the baseline XML file
instead of the localized one. Richard agreed that for the intended usage
(reformatting XML files) we should use XML schema instead, and that the hacky
functionality should be removed. Remove it. Also remove
LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases.
Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove
that.
Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the
optional output LLXMLNodePtr param. Make onClickSaveFloater() and
onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality.
Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(),
LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(),
LLUI::locateSkin(), LLFontRegistry::parseFontInfo(),
LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(),
LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(),
LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use
findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more?
Apparently so -- though the linux-updater.bin logic to process the relevant
command-line switch has been disabled. Shrug.) (Is
LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?)
Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and
getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths().
The only configuration it contained was the pair of partial paths "xui/en" and
"xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically
returned the first of these, while getLocalizedSkinPath() specifically
returned the second. This knowledge is now embedded in findSkinnedFilenames().
Also remove paths.xml from viewer_manifest.py.
Remove injected xui_paths from LLFontGL::initClass() and
LLFontRegistry::LLFontRegistry(). These are no longer needed since
LLFontRegistry can now directly consult LLDir for its path search. Stop
passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's
constructor and initFonts() method.
Add LLDir::append() and add() methods for the simple task of combining two
path components separated by getDirDelimiter() -- but only if they're both
non-empty. Amazing how often that logic is replicated. Replace some existing
concatenations with add() or append().
New LLDir::findSkinnedFilenames() method must know current language. Allow
injecting current language by adding an LLDir::setSkinFolder(language) param,
and pass it where LLAppViewer::init() and initConfiguration() currently call
setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods.
Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly
reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths().
Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp.
Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin
directory -- like getUserSkinDir() but with "default" in place of the current
skin name as the last path component. (However, we hope findSkinnedFilenames()
obviates most explicit use of such individual skin directory pathnames.)
Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the
latter exercises append() as well.
Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above.
Notably, comment out its export_test_floaters() function, since the essential
LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been
removed. This may mean that llui_libtest.cpp has little remaining value, not
sure.
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cancelled inheritance LLNearbyChat from LLSingleton; set mSingleInstance flag for it.
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design of the resident picker it can have only one parent. Having multiple parents caused both parents to fight for depth ordering...which caused the flickering. Resolution: Now multiple 'resident pickers' can exist and they are coupled to the floater that spawned then. Meaning that when the parent floater closes, the 'resident picker' floater will also close. In addition, a shadow frustum eminates from the button that opened the 'resident picker'.
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of floater to move
updated resize logic to reset floater extents when resizing past bounds
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other floaters are not in focus
changed fix to always close front most closable floater whether or not it has focus to
eliminate special case for mini map
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the IM-container; support of the rectControls for IM-conversations; fixed LLFloater and LLMultiFloater for the correct hosting of floaters with mSaveRect
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don't auto position other floater when it is hosted
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XUI changed for Converstions multifloater and IM floater.
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become centered in viewer when object is built or viewer resized
always initialize mPosition
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previous settings exist from old viewer
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previous settings exist from old viewer
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previous settings exist from old viewer
only write back floater positioning information generated from legacy saved rect after reading any new
floater positioning info
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previous settings exist from old viewer
apply relative positioning to floaters that are loaded with rects specified from earlier viewer
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appear off screen until user repositions the floaters manually
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appear off screen until user repositions the floaters manually
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EXP-1919 FIX Resizing viewer window with minimized floaters can result in floaters appearing off screen when un-minimized
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positions using relative coordinates
store and load floater relative positions
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positions using relative coordinates
fixed bug where resizing window would cause stacked floaters to move relative to each other
renamed positioning enums to reflect the fact that they apply all the time now, not just when opening floaters
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positions using relative coordinates
floaters given specified positions will stay in that location
floaters that stack will treat that as a specified position
moving any floater will switch to relative positioning mode
cleaned up some XUI where widgets were relying on a default height of 10 pixels
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Moved type casts from protected base classes to derived LLCoord.
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Moved type casts from protected base classes to derived LLCoord.
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using realtive coordinates
fixed build
moved conversion funcs to llwindow.cpp as they work on all platforms
refactored translateintorect to take overlap as parameter
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