Age | Commit message (Collapse) | Author |
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cleaned up font positioning on buttons
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added "EnableButtonFlashing" setting
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Added an xui param to allow drill through tabs. Set that param for build panel only.
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things. Added new param to LLButton to handle this (off by default). Refactor lltabcontainer code a bit while at it.
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LLHandle<Base>
can be downcast to LLHandle<Derived> using the LLHandleProvider mixin
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truncated
tooltips are no longer instantaneous once a tooltip is visible
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unselected.
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actions on toolbar buttons
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removed hover highlighting of buttons when dragging over them
also updated toolbar button art to match spec
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change the state of their parent button
* Toolbar buttons now display green when its corresponding floater is open or
minimized.
* Made changes to buttons so flash time and rate is configurable
* Removed unused "highlight_color" attribute from LLButton
* Implemented "isVisible" function for toolbar button floaters. It returns true
when the floater is visible or minimized.
* Toolbar floater unminimize now also puts focus to the floater
* All commands now specify their "is_running_function" for toolbar button state
* ButtonFlashCount and ButtonFlashRate have been moved to button.xml settings
and are now configurable on the button. Toolbar buttons are set to never
flash and this functionality is used to show which buttons have windows open.
* All toybox buttons show hover glow even when disabled
Reviewed by Richard.
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fixed button layout for icon only buttons
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fixed button layout for icon+text
layout stack now uses floating point precision to avoid clamping panels to 0
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better button sizing
also disabled context menu for non-toolbar region
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horizontally or vertically
buttons are now centered and sized according to content
created floater_test_toolbar.xml to test
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changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
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Right click on Inbox or Outbox toggles up down arrow but has no action
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LLBadgeOwner now only depends on LLView instead of LLUICtrl
Sidebar Tab Buttons now can support badges
Reviewed by Leyla
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Moved LLBadge use from LLButton into a separate LLBadgeOwner class.
LLButton now derives from LLBadgeOwner which handles the bulk of the
badge management.
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Added the following for increased LLBadge functionality:
* Panels now choose whether or not they accept buttons as children, which they
do by default.
* UI controls now shuffle controls with "requests_front" to the front of their
children list at postBuild time.
* Badges are set to "requests_front" by default
* Badges now accept border image and color attributes
Reviewed by Callum
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Reviewed by Richard
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- Added parameter to the button that defines which transparency value should be used: value of drawing context or transparency value of a its parent (in our case this parent is floater)
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panel_prim_media_controls.xml
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account-specific XML file.
The settings are now stored to settings_per_account.xml.
This change affects all floaters having save_rect/save_visibility/save_dock_state params set to "true",
not just detached sidebar tabs as the ticket requests.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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60fps to 18fps for a really long time
EXT-8235 FIX HUGE long delay when reopening and/or closing edit outfit sidepanel if "Add More..." is active
EXT-7695 FIX UI lockup after add wearable, right click av -> Change Outfit
reviewed by Vir
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reviewed by Richard
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Removed default "FlashIconAbsent" value of image_flash button attribute. Changed check for presence of thic icon in code accordingly.
--HG--
branch : product-engine
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Added new attribute image_flash to button.xml which sets an image used for button icon when button is flashing.
Pointer to this image is stored in member mImageFlash from LLButton and is used in LLButton::draw(). There are two
ways an image can flash now - by making changes in color according to flash_color attribute or by changing icon from
current to the one specified in image_flash. Second way is used only if the name of flash icon is different from
"FlashIconAbsent" which is there by default. First way is used otherwise. Used new selfmade orange icons for
flashing tabs.
--HG--
branch : product-engine
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need tooltips and clicking should link to a help article.
Added LLButton::setImagePressed(), there was no way to set pressed image at run-time. The only place where pressed image is initialized was LLButton constructor.
Replaced Maturity icon with button to simplify handling clicks. Icon does not provide click callback and we would need to handle mouse up/down events and track clicked widget.
Added icon for Moderate regions.
Did not find maturity help topic, added a "TODO".
Reviewed by Sergey Litovchuk - https://codereview.productengine.com/secondlife/r/243/
--HG--
branch : product-engine
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image_right_padding members from button.h and button.xml and their the only place usage in LLTabContainer::reshapeTuple . Now image overlay placement adjustible via: mLeftHPad, mRightHPad, mImageOverlayBottomPad, mImageOverlayTopPad, mImgOverlayLabelSpace
--HG--
branch : product-engine
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