Age | Commit message (Collapse) | Author |
|
This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness.
|
|
LF, and trim trailing whitespaces as needed
|
|
"Received Items" panel
|
|
panel
|
|
|
|
(long long round) in VS2013
|
|
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
|
|
|
|
|
|
changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
|
|
* New badge attributes allow the specification of a horizontal or vertical
offset that will be applied to a parent scroll container if there is one.
* Turned freshness tag back on by default.
Reviewed by Merov.
|
|
EXP-903 FIX -- Newness/Freshness number does not decrease as items are opened in Inbox
* Brought back freshness with the freshness
* New badge and label color from Gibson
* Inventory Panel now allows display of badges with proper clipping
Reviewed by Richard.
|
|
|
|
LLBadgeOwner now only depends on LLView instead of LLUICtrl
Sidebar Tab Buttons now can support badges
Reviewed by Leyla
|
|
Added the following for increased LLBadge functionality:
* Panels now choose whether or not they accept buttons as children, which they
do by default.
* UI controls now shuffle controls with "requests_front" to the front of their
children list at postBuild time.
* Badges are set to "requests_front" by default
* Badges now accept border image and color attributes
Reviewed by Callum
|
|
Reviewed by Richard
|