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2016-11-11MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵Brad Payne (Vir Linden)
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
2017-03-13SL-644 Add guard to mCount in LLRender.cppCallum Prentice
2017-02-03Automated merge with ssh://bitbucket.org/lindenlab/viewer64Nat Goodspeed
2017-02-03Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2016-12-20move debugging globals to the "lowest" library they are referenced inOz Linden
2016-12-17DRTVWR-418: Merge backout of TYPE_INDEX / TYPE_MAX changeNat Goodspeed
2016-12-17Backed out changeset bb47510bda62: don't change TYPE_MAX.Nat Goodspeed
Ruslan points out that changing TYPE_MAX could lead to extra (useless) render passes. We will have to solve the TYPE_INDEX > TYPE_MAX problem another way.
2016-12-17DRTVWR-418: Update dubious llvertexbuffer.cpp cast comment.Nat Goodspeed
Ruslan assures me that in fact this usage is valid.
2016-12-16DRTVWR-418: Work around dubious cast from S32 to GLvoid*Nat Goodspeed
when passing -- something -- to glVertexAttribPointerARB() in LLVertexBuffer::setupVertexArray().
2016-12-16DRTVWR-418: Put TYPE_INDEX within TYPE_MAX: stop undefined indexing.Nat Goodspeed
LLVertexBuffer::TYPE_INDEX was past TYPE_MAX, which is used to set the maximum sizes of various (scattered) arrays, bleh. The alarm bells that this SHOULD set off are indeed correct: TYPE_INDEX was being used to index at least one of those arrays, meaning we've been indexing past the end of that array, meaning undefined behavior. The enum that defines both TYPE_INDEX and TYPE_MAX provides a helpful comment indicating what things must be updated when modifying the enum. (Far better to define things centrally in a single place... but another time.) Update the designated arrays to include a final TYPE_INDEX entry. Contents of those entries are wild guesses -- but even wild guesses are better than completely indeterminate data.
2016-12-15BUG-41027 (FIX) Changing login location at the login screen crashes the viewerCallum Prentice
2016-12-05Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2016-11-16DRTVWR-418: pull in new viewer-release via viewer64Nat Goodspeed
2016-11-04MAINT-6905 reducing log spamandreykproductengine
2016-10-11Merged lindenlab/viewer-neko into defaultRuslan Teliuk
2016-10-10Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2016-10-07Crashfixes for image loadingAndreyL ProductEngine
2016-10-07MAINT-6635 Fix for LLImageGL::setSize crashAndreyL ProductEngine
2016-09-27Merged lindenlab/viewer-neko into defaultRuslan Teliuk
2016-09-06MAINT-5011: Commit backing out BlockTimer warning suppression.Nat Goodspeed
2016-09-06Backed out changeset c30d8774c404: remove warning suppressionNat Goodspeed
for possibly-uninitialized data member in BlockTimer::BlockTimer. NickyD suggested a real fix.
2016-08-30MAINT-6683 fixed wrapping issues of notecard embedded itemsandreykproductengine
2016-08-29Automated merge with ssh://bitbucket.org/lindenlab/viewer-vlcNat Goodspeed
2016-08-29MAINT-5011: Work around gcc 4.7.2 overly (?) picky fatal warning.Nat Goodspeed
2016-08-05MAINT-5018 crashing when touching meshruslantproductengine
Fix #1 Disable FSAA for drawing selected objects (it help to avoid crash on old ATI cards (in my case it's a HD3800)).
2016-07-18Backed out changeset: 5fe5ad059c05ruslantproductengine
2016-05-23Automated merge with tip of viewer-releasecallum_linden
2016-05-13Add invert texture coordinates for media textures.ruslantproductengine
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden
2016-04-24Fix a crash is drawn vertices is 0.Nicky
(transplanted from 89b3e585218ddb8d6a3e62af29f8daf889371e5e)
2016-04-12MAINT-6286 Viewer 4.0.3.312680 ignores settings for Shaders in Graphics ↵ruslantproductengine
Preferences for ATI Radeon HD 3800 Series graphics card
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-03-10MAINT-1109 FIXED Toggling graphics options causes viewer memory to increase, ↵ruslantproductengine
eventually causing the rendering pipeline to fall over and crashing the viewer Patchset #2
2016-03-07make shader loading messages LL_DEBUGSOz Linden
2016-02-24MAINT-5297 - icons were not removed from memoryandreykproductengine
2016-01-15merge changes for 4.0.1-releaseOz Linden
2015-12-29MAINT-5984 FIXED Incorrect cursor position with UI scale >1.0andreykproductengine
2015-12-01MAINT-1109 Toggling graphics options causes viewer memory to increase, ↵ruslantproductengine
eventually causing the rendering pipeline to fall over and crashing the viewer Te reason of memory leak - unloaded shaders. Fixed.
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-02MAINT-3568 Mac OS X, ALM, Full Bright, Shininessruslantproductengine
The reason of this bug the same as was in MAINT-4165, MAINT-4839. I.e. in short: SL engine is sensitive to the uniform variable location.
2015-04-28Merge viewer-release, become version 3.7.29Mnikolenko ProductEngine
2015-04-13merge changes for 3.7.27-releaseOz Linden
2015-04-10restore the ll[io]fstream because we need them as wrappers on Windows for ↵Oz Linden
wide char paths; on other platforms they are now just typedefs to the std classes
2015-04-07replace llifstream and llofstream with std::ifstream and std::ofstream ↵Oz Linden
respectively
2015-03-01MAINT-4839 FIXED Animation of Mesh Dress doesn't work.ruslantproductengine
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
2015-01-13merge changes for 3.7.24-releaseOz Linden
2014-12-15merge changes for 3.7.22-releaseOz Linden
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2014-12-08mergeBrad Payne (Vir Linden)
2014-12-08Merge downstream code and become version 3.7.23simon