Age | Commit message (Expand) | Author |
2011-11-16 | SH-2690 Add comments per Vir's review feedback | Dave Parks |
2011-11-16 | SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi... | Dave Parks |
2011-11-16 | merge | Dave Parks |
2011-11-16 | SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ... | Dave Parks |
2011-11-16 | SH-1865 FIX -- removed some old non-deferred rendering code that was preventi... | Leslie Linden |
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks |
2011-11-15 | SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of n... | Dave Parks |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a... | Dave Parks |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-11-03 | SH-2240 Fix for core profile assertions when Debug GL enabled. | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-11-01 | SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric... | Dave Parks |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks |
2011-10-26 | SH-2625 Fix for window size reverting to non-maximized whenever shaders are l... | Dave Parks |
2011-10-25 | SH-2622 Put back "Basic Shaders" toggle ability. | Dave Parks |
2011-10-21 | SH-2240 Make OSX never attempt to use GLSL 1.30 or later | Dave Parks |
2011-10-19 | Fix for VBO pools not getting cleared appropriately. | Dave Parks |
2011-10-13 | SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs | Dave Parks |
2011-10-12 | SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_... | Dave Parks |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal wi... | Dave Parks |
2011-10-07 | SH-2031 fix for mac/linux build | Dave Parks |
2011-10-07 | SH-2031 Profile guided optimization of matrix ops | Dave Parks |
2011-10-06 | SH-2553 Fix for glitches when rendering HUD attachments. | Dave Parks |
2011-10-05 | SH-2481 Potential fix for viewer detecting incorrect amount of vram available... | Dave Parks |
2011-10-04 | SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject su... | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-10-02 | SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,... | Dave Parks |
2011-09-30 | SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONEN... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-29 | SH-2276 disable private memory pool management | Dave Parks |
2011-09-28 | SH-2507 Fix for linux build | Dave Parks |
2011-09-28 | SH-2244 Fix for mac build? | Dave Parks |
2011-09-28 | SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer... | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating d... | Dave Parks |
2011-09-25 | SH-2244 Fix for crash when enabling core profile on AMD GPUs | Dave Parks |
2011-09-25 | SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup) | Dave Parks |
2011-09-24 | SH-2244 Fix for bump surfaces appearing black when L&S disabled | Dave Parks |
2011-09-24 | merge | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not building on GL < 2.1 | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-23 | SH-2244 Fix for linux build? | Dave Parks |
2011-09-23 | SH-2244 Fix for mac build? (take two) | Dave Parks |
2011-09-23 | SH-2244 Fix for mac build? | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 fix flickering shadows and occlusion culling. | Dave Parks |