Age | Commit message (Collapse) | Author |
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llrendertarget.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
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"Transparent Water" checkbox.
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remove some unused glsl files.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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API expects const char* anyways.
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This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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precision of reflection probes). Faster radiance and irradiance map generation.
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generated. Disable OpenGL core profile on Intel by default.
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DRTVWR-559
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DRTVWR-559
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# Conflicts:
# indra/newview/llpanelface.cpp
# indra/newview/llpanelface.h
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# Conflicts:
# indra/newview/llmodelpreview.h
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materials
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and fix for gl errors on AMD windows
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# Conflicts:
# autobuild.xml
# indra/llrender/llgl.cpp
# indra/newview/CMakeLists.txt
# indra/newview/llvovolume.cpp
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# Conflicts:
# doc/contributions.txt
# indra/newview/llviewercontrol.cpp
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