index
:
viewer.git
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
llrender
Age
Commit message (
Expand
)
Author
2011-05-12
merge
Dave Parks
2011-05-12
Fix up alignment problems for debug build.
brad kittenbrink
2011-05-12
merge
Dave Parks
2011-05-10
SH-1521 FIX -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-03
Fix for line endings style (dos2unix).
Loren Shih
2011-04-26
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
brad kittenbrink
2011-04-05
merge changes for STORM-1051
Oz Linden
2011-03-23
STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in in...
Merov Linden
2011-03-08
STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat...
Merov Linden
2011-03-07
fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.
Xiaohong Bao
2011-04-19
merge
Dave Parks
2011-04-19
merge
Dave Parks
2011-04-15
SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash.
Dave Parks
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-04-04
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-29
SH-1225 Import convex hull data from .slm
Dave Parks
2011-03-10
SH-874 Followup -- fix for mac build
Dave Parks
2011-03-10
SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu...
Dave Parks
2011-03-10
merge
Dave Parks
2011-03-10
SH-874 Properly detect available video memory on ATI cards and disable vertex...
Dave Parks
2011-03-09
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-08
STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat...
Merov Linden
2011-03-07
fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.
Xiaohong Bao
2011-02-24
Merge
Xiaohong Bao
2011-02-23
Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...
Loren Shih
2011-02-23
separate vertex buffer and index buffer when map/unmap VBO. can be treated as...
Xiaohong Bao
2011-02-23
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-02-22
SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...
Dave Parks
2011-02-22
Merge with viewer-development
Don Kjer
2011-02-22
more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused lea...
Xiaohong Bao
2011-02-18
Cleanup of headless client (was: DisableRendering mode)
Don Kjer
2011-02-17
SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...
Dave Parks
2011-02-15
partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ...
Xiaohong Bao
2011-02-09
SH-874 Revert much of the bad water bounding box and distortion texture usage...
Dave Parks
2011-02-08
SH-545 [REGRESSION] Enabled Basic Shaders Can Cause an Unrecoverable System L...
leyla_linden
2011-02-01
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-01-07
trivial: for VWR-22353: remove debug code for EXT-6791.
Xiaohong Bao
2011-01-05
merge
Dave Parks
2010-12-31
Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ava...
Dave Parks
2010-12-23
SH-655 - Project mesh viewer crashes on exit.
Roxie Linden
2010-12-10
merge
Dave Parks
2010-12-10
Reskin model importer according to latest spec, add extra LoD decimation para...
Dave Parks
2010-12-09
Fixes for OSX 10.5 SDK builds
Roxie Linden
2010-12-03
Add extern declarations of GL_ARB_framebuffer_object to glheades.h
Dave Parks
2010-12-03
Apparently the new standard is to NOT suffix ARB extension function pointers ...
Dave Parks
2010-12-02
SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ...
Dave Parks
2010-11-08
Merge
Loren Shih
2010-10-28
merge
Dave Parks
2010-10-28
More aggressive management of FBOs. Allocate as few FBOs as possible, assert...
Dave Parks
2010-10-27
SH-392 Port over fix from mesh-development for FBOs on OSX
Dave Parks
[next]